Ulysses

Ulysses Stuff => Suggestions => Topic started by: Avoid on September 16, 2014, 11:52:54 AM

Title: Persistent mute/gag
Post by: Avoid on September 16, 2014, 11:52:54 AM
Good evening everyone,
I am not sure if this has been brought up already, but as I could not find any topics related to it (other than PGag in the ULX command package) I felt the urge to open a topic about it.

Right now players are ungagged/unmuted once the map changes, the player reconnects. So I have been wondering why not redesign the exisiting commands to be persistent instead, by using PData in a simular way as the PGag command, but by comparing os.time()?

Edit: So you could choose a duration for a gag/mute, like the ban time.

Feel free to reply,
Avoid
Title: Re: Persistent mute/gag
Post by: bender180 on September 16, 2014, 01:24:11 PM
I to have wondered this for as long as I've uses ulx. Not only gag could utilize it but mute and gimp as well