Ulysses

General => Off-Topic => Topic started by: Michal Markvart on January 03, 2015, 12:07:28 PM

Title: Ulx alltalk radius?
Post by: Michal Markvart on January 03, 2015, 12:07:28 PM
Hi well idon't know how or if there is any function in ulx when i use sv_alltalk 2= everyone in location the radius is too low so i can't hear other players well.. Can you tell me how to raise it? Thank you for answers
Title: Re: Ulx alltalk radius?
Post by: Sgt.Blue on January 04, 2015, 02:35:01 PM
Sv_alltalk is a Cvar of Source, not ULX. While I don't think there is any real way to alter the radius, I should point that Gmod makes all voice chat heard spatially when set to sv_alltalk 2; meaning that voice chat is subject to the same audio effects as other in-game sounds.