Ulysses
Ulysses Stuff => General Chat & Help and Support => Topic started by: Avien on April 22, 2007, 12:23:39 PM
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I have been looking around for a command that gags a player. I know there is mute, and gimp, but these commands do not affect the person and their microphone. On my server there are some people that talk nonstop on the mic, or simply just make noise, and instead of kicking them i simply want to make their mic not work. Any suggestions?
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"sv_voiceenable 0" in your server.cfg will disable mic for all clients. I personally recommend that. I hate the voice quality of Source.
If you don't want disabled for all players, from your console;
ulx cexec "<player>" "voice_enable 0"
will turn off the players ability to use mic ON THEIR END, until they go and turn it on again through their console or options screen.
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Hehe, nice idea JamminR!
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"sv_voiceenable 0" in your server.cfg will disable mic for all clients. I personally recommend that. I hate the voice quality of Source.
If you don't want disabled for all players, from your console;
ulx cexec "<player>" "voice_enable 0"
will turn off the players ability to use mic ON THEIR END, until they go and turn it on again through their console or options screen.
You can change the quality of the sound by changing the codec it uses. At least in HL I know you can.
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They don't have the speex codec in HL2 though, only one is included...
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Hehe, nice idea JamminR!
Indirectly, slightly off topic, might be a good enhancement for mute, and a good idea for a new command.
!gag <player> would turn off the mic capability, and like cloak, would check every few seconds to make sure it hadn't been re-enabled?
!mute <player> would mute text as it does now, and additionally, voice.
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They don't have the speex codec in HL2 though, only one is included...
Then copy and paste it, gal darnit!
:o
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Actually I believe the default codec for HL2 is speex.
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Indirectly, slightly off topic, might be a good enhancement for mute, and a good idea for a new command.
!gag <player> would turn off the mic capability, and like cloak, would check every few seconds to make sure it hadn't been re-enabled?
!mute <player> would mute text as it does now, and additionally, voice.
That is what i was going for in the end. Any chance this might be included in the new ULX, or a release before then?
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Voice can't be controlled from lua... maybe from a plugin though.
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Scratch what I said, found something that will help here. :)
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Yay! I used the command today to mute an 8yr who kept screaming. Luckily he was not smart enough to reenable his mic.