Ulysses
Ulysses Stuff => General Chat & Help and Support => Topic started by: Unknown Gamer on April 04, 2015, 08:27:58 PM
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Hi,
If I were to do !slap {player} (or any command) the message would not show in the chat though it still slaps the player. I enabled the hidden echos, etc. This not only happens with me but with everyone. I have the latest ULX version from github
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I guess it's kind of hard to find, but this question has been answered many times.
http://forums.ulyssesmod.net/index.php/topic,8293.0.html (http://forums.ulyssesmod.net/index.php/topic,8293.0.html)
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No! The message is already disappeared. I want it to show. Not hied. The message is already not showing. So CURRENTYL, No will see the message of what command I run.
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Oh, sorry, I misunderstood you.
It looks like this may be what you're looking for, just set it to 2 (the default) and it should echo commands. (I'm assuming you haven't edited any lua files)
ulx logEcho 2 ; Echo mode
; Echo modes:
; 0 - OFF No output to any players when an admin command is used
; 1 - ANONYMOUS Output to players without access to see who used the command (admins by default) similar to "(Someone) slapped Bob with 0 damage"
; 2 - FULL Output to players similar to "Foo slapped Bob with 0 damage"
EDIT: You should be able to set it in XGUI here:
(https://dl.dropboxusercontent.com/u/50945661/ShareX/2015/04/2015-04-04_23-15-45.png)
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Ok, be more clear. ULX has two types of notification (more actually, but, for this conversation, 2 related to chat commands)
1) You want to see someone saying "!slap bob"?
Fred: !slap bob
OR
2) You want to see the notification that someone slapped bob?
Fred says "!slap bob" and after that
{Someone} slapped bob 1 time
There are several ways to change or hide option 2, but, if you're actually not seeing someone say it as in option 1, you have a conflicting addon that's watching for "!" commands and preventing the echo of the chat, even though ULX might still work.
We don't hide chat by default. Though our code has ways to edit and prevent it, I just checked, and our github slap doesn't do that.
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Hmm. That fixed it. I wonder why it was set to 0 after I update