Ulysses
Ulysses Stuff => General Chat & Help and Support => Topic started by: Mamba . on April 29, 2015, 04:23:50 PM
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So I've been having this problem with UTeam on my Sandbox Server.
I decided to re-name a few groups with UTeam like making superadmin --> owner etc.
Nothing really went wrong, all UTeam does is re-name the group to make it look like a different group. But one tiny thing went wrong after I created the teams:
Nobody could speak.
And I know what the problem was: When I created the teams, only other players with the same rank could hear each other.
I tried multiple things: sv_alltalk 1, sv_voiceenable 1 etc. And nothing worked.
I really need to fix this problem as soon as possible. It is very bizarre. :-[
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No one can speak at all? As in, I press the voice record button and no recording icon shows up?
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Nobody can use Voice-Chat after I created the teams. Like, holding X shows your name and everything but nobody can hear each other.
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The alltalk level you want is sv_alltalk 3
Garry added new levels of alltalk and if you want everyone to hear everyone, you want sv_alltalk 3
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If this works, thank you so much. If this doesn't work, then I will reply back or make another topic. 8)
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I didn't know that either - Updated our FAQ - http://forums.ulyssesmod.net/index.php/topic,3297.0.html (http://forums.ulyssesmod.net/index.php/topic,3297.0.html)
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When garry added support for the 3D voice audio (sound comes from the player and fades over distance) he added two additional settings.
Don't take my word for this but I think it's:
sv_alltalk 0 - Voice Off
sv_alltalk 1 - Team Based Voice Chat
sv_alltalk 2 - Spatial (3D) Voice Chat
sv_alltalk 3 - Global voice chat (used to be sv_alltalk 1)
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I wonder if that's been fixed since I implemented this in XGUI (https://github.com/Nayruden/Ulysses/blob/master/ulx/lua/ulx/xgui/settings/server.lua#L9). I added the new alltalk options to XGUI after this thread: http://forums.ulyssesmod.net/index.php/topic,5822.msg26990.html#msg26990 (http://forums.ulyssesmod.net/index.php/topic,5822.msg26990.html#msg26990)
However, back then, we didn't notice a difference between sv_alltalk 0 and 1. The rest seem to be working as intended.