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Ulysses Stuff => General Chat & Help and Support => Topic started by: end360 on May 03, 2015, 01:06:38 PM

Title: Spawn headcrab canister with ulx ent
Post by: end360 on May 03, 2015, 01:06:38 PM
Does anyone know of a way to spawn a head crab canister using ulx ent. I know if you do "ulx ent env_headcrabcanister spawnflags:8192" It will launch to where it spawns (Which is what i want) But it doesnt because you need to fire a launch input. Is there a way i can have an input run when i type ulx ent?
Wiki page: https://developer.valvesoftware.com/wiki/Env_headcrabcanister
Title: Re: Spawn headcrab canister with ulx ent
Post by: Megiddo on May 06, 2015, 06:55:14 PM
It's been a long, long time since I've worked with entities at that level. I think there might be an "OnSpawn" output, though, which would do what you need (launch on spawn).
Title: Re: Spawn headcrab canister with ulx ent
Post by: end360 on July 29, 2015, 08:50:29 PM
That doesnt seem to work when i type "ulx ent env_headcrabcanister OnSpawn:!self,FireCanister,,0,-1"