Ulysses

Ulysses Stuff => Suggestions => Topic started by: TomXPro on May 19, 2015, 09:47:56 AM

Title: Karma Modification / Effects
Post by: TomXPro on May 19, 2015, 09:47:56 AM
He,

I'm wondering if it's possible to make some custom changes at the Karma system of TTT.
As we all know, low Karma decreases your output damage in the next round.

What I want is to change is the HEALTH for each player.
So, players with low Karma should have lower health at the next round.

Greetings
Tom
Title: Re: Karma Modification / Effects
Post by: JamminR on May 19, 2015, 08:13:25 PM
Tom, the suggestion section is mostly intended for ULib/ULX ideas.
Overall, we attempt to remain non-specific. That is, we try not to care what gamemode people use.

Though your idea might be a good one for developers corner or off-topic as an addon of some sort, it likely won't ever be incorporated into ULX on it's own.
Title: Re: Karma Modification / Effects
Post by: Bite That Apple on May 20, 2015, 08:52:06 AM
To respond to this anyways. Assuming (I have not really left the outskirts of sandbox adn darkrp (or spacebuild back in the day)) that the damage is just a ratio, you could put it as health on the starting players.
Title: Re: Karma Modification / Effects
Post by: TomXPro on May 21, 2015, 11:24:12 AM
Tom, the suggestion section is mostly intended for ULib/ULX ideas.
Overall, we attempt to remain non-specific. That is, we try not to care what gamemode people use.

Though your idea might be a good one for developers corner or off-topic as an addon of some sort, it likely won't ever be incorporated into ULX on it's own.
Okay, I understand that point. So, maybe someone could just tell me where to change some settings to get that without the needs of ULX!?


To respond to this anyways. Assuming (I have not really left the outskirts of sandbox adn darkrp (or spacebuild back in the day)) that the damage is just a ratio, you could put it as health on the starting players.
Do you have any idea where to look? I'm completely new to that stuff.