Ulysses
Ulysses Stuff => General Chat & Help and Support => Topic started by: Falden on August 30, 2015, 03:19:36 PM
-
Error: Crashes server when trying to pick a job and can't open chat box
Gamemode: Darkrp
Using: ULX / ULiB
Error:
GENERATED AVATAR
///////////////////////////////////////
// ULX GUI -- Made by Stickly Man! //
///////////////////////////////////////
// Loading GUI Modules... //
// bans.lua //
[ERROR] Unauthed player
1. query - [C]:-1
2. refresh - addons/ulx/lua/ulx/xgui/commands.lua:299
3. unknown - addons/ulx/lua/ulx/xgui/commands.lua:388
4. include - [C]:-1
5. fn - addons/ulx/lua/ulx/modules/cl/xgui_client.lua:111
6. Call - addons/ulib/lua/ulib/shared/hook.lua:179
7. fn - addons/ulib/lua/ulib/cl_init.lua:48
8. unknown - addons/ulib/lua/ulib/shared/hook.lua:179
// commands.lua //
// groups.lua //
// maps.lua //
// settings.lua //
// Loading Setting Modules... //
// client.lua //
// server.lua //
// Loading Gamemode Module(s)... //
// sandbox.lua //
// No module found! //
// Modules Loaded! //
///////////////////////////////////////
[ERROR] Unauthed player
1. query - [C]:-1
2. processModules - addons/ulx/lua/ulx/modules/cl/xgui_client.lua:201
3. fn - addons/ulx/lua/ulx/modules/cl/xgui_client.lua:158
4. Call - addons/ulib/lua/ulib/shared/hook.lua:179
5. fn - addons/ulib/lua/ulib/cl_init.lua:48
6. unknown - addons/ulib/lua/ulib/shared/hook.lua:179
-
Falden, where did you get your copy of ULib/ULX?
Are you getting latest versions from our Github site?
-
Yes, I went to downloads, and stable versions :(
-
Due to the age of the stable release, I strongly recommend beta from SVN/Github.
The zip at the lower right of the 'click here' link contains many Ulysses projects.
https://github.com/Nayruden/Ulysses
Open/extract only the ULib/ULX folders, then, after shutting your server down, upload the folders to your addons, then restart server.
-
Alright, I will see if this works :) I would try to fix it myself but I don't know lua, I tend to know only web development languages
-
I got the same error when updating
-
We have fixed the issue, it was due to some of our code. Thank you for your help :)