Ulysses
Ulysses Stuff => General Chat & Help and Support => Topic started by: bad339 on September 08, 2015, 06:53:59 PM
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I've spent the past two days looking through the ULX code, but I cannot figure out how it blocks players from joining when banned. Is there a way to disable just the kick, but still have them in the ULib.bans table?
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So... you want it to save bans but not prevent players from playing? What's the point in that?
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I'm designing a modular addon that allows the user to still grab bans and their durations from the ULib bans table, but my own system will handle the ban effects; I just don't want them kicked.
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ULib uses the Source Engine's banid system to know which users should be prevented from joining- so it uses Source Engine. Overriding this functionality may be difficult, but can likely be done by removing any instances of 'writeid'.
I believe that ULib also supports Gatekeeper, and you might want to look into it and see if it is useful:
https://facepunch.com/showthread.php?t=695636