Ulysses
Ulysses Stuff => General Chat & Help and Support => Topic started by: Aeioyoo on October 25, 2015, 11:55:46 PM
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Where do I set which ULX groups can force swap players teams in the Tab menu in Jailbreak by Excl?
Thanks!
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In the permissions under each group in the groups tab.
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I looked in the XGUI group tab and cant find it anywhere? Whats it under?
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In the permissions under each group in the groups tab.
Excl's Jailbreak does not check for ULX permissions for the tab menu forceswap. It just runs LocalPlayer():IsAdmin(). You could change this to look for a ULX permission, using ULib.ucl.query( player, permission ).
The code you want to change is on line 127 in gamemodes/jailbreak/gamemode/core/cl_scoreboard.lua
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Or you could just have the command run as intended, for admins only, and give those who you trust with admin access the admin group.
Don't just give that out frivolously though. Admin access to a server can kill a server if someone wasn't properly responsible.
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Not a true swap, but something to work with anyway...
------------------------------ Make Prisoner------------------------------
function ulx.makeprisoner( calling_ply, target_plys )
local affected_plys = {}
for i=1, #target_plys do
local v = target_plys[ i ]
if ulx.getExclusive( v, calling_ply ) then
ULib.tsayError( calling_ply, ulx.getExclusive( v, calling_ply ), true )
//elseif not v:Alive() then
// ULib.tsayError( calling_ply, v:Nick() .. " is already dead!", true )
elseif v:IsFrozen() then
ULib.tsayError( calling_ply, v:Nick() .. " is frozen!", true )
else
v:KillSilent()
v:SetTeam(TEAM_PRISONER)
v.AllowRespawn = true
v:Spawn();
table.insert( affected_plys, v )
end
end
ulx.fancyLogAdmin( calling_ply, "#A changed the team of #T", affected_plys )
end
local makeprisoner = ulx.command( CATEGORY_NAME, "ulx makeprisoner", ulx.makeprisoner, "!makeprisoner" )
makeprisoner:addParam{ type=ULib.cmds.PlayersArg }
makeprisoner:defaultAccess( ULib.ACCESS_ADMIN )
makeprisoner:help( "Changes the team of the target(s) to prisoner." )
------------------------------ Make Guard ------------------------------
function ulx.makeguard( calling_ply, target_plys )
local affected_plys = {}
for i=1, #target_plys do
local v = target_plys[ i ]
if ulx.getExclusive( v, calling_ply ) then
ULib.tsayError( calling_ply, ulx.getExclusive( v, calling_ply ), true )
//elseif not v:Alive() then
// ULib.tsayError( calling_ply, v:Nick() .. " is already dead!", true )
elseif v:IsFrozen() then
ULib.tsayError( calling_ply, v:Nick() .. " is frozen!", true )
else
v:KillSilent()
v:SetTeam(TEAM_GUARD)
v.AllowRespawn = true
v:Spawn();
table.insert( affected_plys, v )
end
end
ulx.fancyLogAdmin( calling_ply, "#A changed the team of #T", affected_plys )
end
local makeguard = ulx.command( CATEGORY_NAME, "ulx makeguard", ulx.makeguard, "!makeguard" )
makeguard:addParam{ type=ULib.cmds.PlayersArg }
makeguard:defaultAccess( ULib.ACCESS_ADMIN )
makeguard:help( "Changes the team of the target(s) to prisoner." )
------------------------------ Make Warden ------------------------------
function ulx.makewarden( calling_ply, target_plys )
local affected_plys = {}
for i=1, #target_plys do
local v = target_plys[ i ]
if ulx.getExclusive( v, calling_ply ) then
ULib.tsayError( calling_ply, ulx.getExclusive( v, calling_ply ), true )
elseif not v:Alive() then
ULib.tsayError( calling_ply, v:Nick() .. " is already dead!", true )
elseif v:IsFrozen() then
ULib.tsayError( calling_ply, v:Nick() .. " is frozen!", true )
else
local warden=JB.TRANSMITTER:GetJBWarden()
if IsValid(warden) then
warden:RemoveWardenStatus();
table.insert( affected_plys, warden )
end
v:KillSilent()
v:SetTeam(TEAM_GUARD)
v.AllowRespawn = true
v:Spawn();
v:AddWardenStatus();
table.insert( affected_plys, v )
end
end
ulx.fancyLogAdmin( calling_ply, "#A forced warden #T", affected_plys )
end
local makewarden = ulx.command( CATEGORY_NAME, "ulx makewarden", ulx.makewarden, "!makewarden" )
makewarden:addParam{ type=ULib.cmds.PlayersArg }
makewarden:defaultAccess( ULib.ACCESS_ADMIN )
makewarden:help( "Force warden of the target(s)." )