Ulysses

General => Developers Corner => Topic started by: TheNoobKid on March 04, 2016, 08:55:41 PM

Title: help
Post by: TheNoobKid on March 04, 2016, 08:55:41 PM
Hello.

How can I do so only rank 'owner' and 'superadmin' can use this:

Code: [Select]
function FGod( ply, dmginfo )
if(ply:GetNetworkedVar("FGod") == 1) then
dmginfo:ScaleDamage( 0 )
end
end
hook.Add("EntityTakeDamage", "FGod", FGod)

hook.Add("PhysgunDrop", "ply_physgunfreeze", function(pl, ent)
hook.Remove( "PhysgunDrop", "ulxPlayerDrop" ) --This hook from ULX seems to break this script that's why we are removing it here.

ent._physgunned = false

if( ent:IsPlayer() ) then             
-- predicted?
ent:SetMoveType(pl:KeyDown(IN_ATTACK2) and MOVETYPE_NOCLIP or MOVETYPE_WALK)

if(pl:KeyDown(IN_ATTACK2)) then
ent:Freeze(true)
ent:SetNetworkedVar("FGod", 1)
else
ent:Freeze(false)
ent:SetNetworkedVar("FGod", 0)
end
   
if SERVER then
-- NO UUUU FKR
if !ent:Alive() then
ent:Spawn()
self:PlayerSpawn(ent)
ent:SetPos(pl:GetEyeTrace().HitPos)
end
end

return --self.BaseClass:PhysgunDrop( pl , ent )   
end
end)

hook.Add( "PhysgunPickup", "ply_physgunned", function(pl, ent)
ent._physgunned = true
end)

function playerDies( pl, weapon, killer )
if(pl._physgunned) then
return false
else
return true
end
end
hook.Add( "CanPlayerSuicide", "playerNoDeath", playerDies )
Title: Re: help
Post by: XxLMM13xX on March 05, 2016, 05:35:50 AM
At the top you can do like

If ply:GetUserGroup() ~= "owner" then return end
Title: Re: help
Post by: Caustic Soda-Senpai on March 12, 2016, 04:44:22 AM
assuming owner inherits from superadmin (which it should....even then...ew..owner..), you can easily do if ply:IsSuperAdmin()