Author Topic: Zombie Survival  (Read 13365 times)

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Offline Avien

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Re: Zombie Survival
« Reply #15 on: April 21, 2007, 01:15:34 PM »
Alright.  Thanks for fast reply.

Offline Golden-Death

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Re: Zombie Survival
« Reply #16 on: April 22, 2007, 05:55:02 PM »
I personally say the solution is to never use crap made by JetBoom.


Offline Avien

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Re: Zombie Survival
« Reply #17 on: April 26, 2007, 08:03:24 PM »
Well lately after talking to the provider, they have said they have been having trouble with bandwidth, and as of lately, the servers have been running for 3 days with no problems.  Of course now that i say that they will crash.

Offline Avien

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Re: Zombie Survival
« Reply #18 on: May 14, 2007, 05:37:00 PM »
Hate to bring up a dead horse again, but lately i updated to the NEW ULX/ULib on the server and i get the same problem as before.  This only happens when i use sv_scriptenforcer "1".

Only problem is that ULib/ULX doesn't want to work anymore. I copied over all the custom things from last time, yet it still does not work.

Once again !noclip works, but nothing else does. I am using the newest version of ULX and ULib.

here is the addition of the clientscript.txt


Here is my clientscript.txt additions.

Code: [Select]
ULib/cl_init.lua
ULib/init.lua
ulx/init.lua
ULib/modules/ulx_init.lua
autorun/admincommandfix.lua
ULib/_cl_2.03/defines.lua
ULib/_cl_2.03/misc.lua
ULib/_cl_2.03/util.lua
ULib/_cl_2.03/tables.lua
ULib/_cl_2.03/messages.lua
ULib/_cl_2.03/player.lua
ULib/_cl_2.03/util.lua
ULib/_cl_2.03/autocomplete.lua
ULib/_cl_2.03/draw.lua
ULib/_cl_2.03/concommand.lua
ULib/client/autocomplete.lua
ULib/client/draw.lua
ULib/client/util.lua
ulx/base.lua
ulx/cl_init.lua
ulx/cl_lib.lua
ulx/cl_menu.lua
ulx/end.lua
ulx/fun.lua
ulx/log.lua
ulx/sh_defines.lua
ulx/toolmode.lua
ulx/util.lua
ulx/vote.lua


i am currently pending a reply from jetboom on the facepunch forums.


Offline JamminR

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Re: Zombie Survival
« Reply #19 on: May 14, 2007, 06:24:52 PM »
Avien,
We don't make ScriptEnforcer.
To be honest, I've never used it.
I understand how it works. But, like the other developers here, we find it hard to support something we don't make.
Generally, we do try to make ULib cross script compatible.

I wouldn't blame Microsoft if Symantec Antivirus made it stop working. I'd call Symantec


"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Avien

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Re: Zombie Survival
« Reply #20 on: May 14, 2007, 06:43:49 PM »
I am not asking for you to fix it, i am simply seeing if anyone has a possible solution.  I figured this board would have more intelligent people then most other forums.

Offline Megiddo

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Re: Zombie Survival
« Reply #21 on: May 14, 2007, 06:58:39 PM »
We're intelligent yay!
* Megiddo runs around with his underwear on his head
Experiencing God's grace one day at a time.

Offline Avien

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Re: Zombie Survival
« Reply #22 on: May 16, 2007, 01:59:54 PM »
well here is the error i am receiving whenever i type !menu.

Warning: Unhandled usermessage 'ULibLuaFn'

Offline Avien

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Re: Zombie Survival
« Reply #23 on: May 19, 2007, 10:55:51 AM »
Well i recently tried fixing the problem again, by changing cl_2.03 to cl_2.04 but i am now receiving the error ULibLuaFn all the time.

Any suggestions/help?

Offline Megiddo

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Re: Zombie Survival
« Reply #24 on: May 19, 2007, 11:33:15 AM »
You really don't want to change that folder name, it's for each version of ULib.
Experiencing God's grace one day at a time.

Offline Avien

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Re: Zombie Survival
« Reply #25 on: May 19, 2007, 09:26:32 PM »
No, i meant i changed my clientscripts.txt to reflex the new ULX, it was cl_2.03, but when i installed the new ULX, i never changed it in the file.  But i am still getting the ULibluaFn error.