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Author Topic: Giving NPCs health through ent command?  (Read 1358 times)

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Offline [FaKE]MoleMat

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Giving NPCs health through ent command?
« on: January 09, 2017, 09:17:29 PM »
Ok so, basically what I'm trying to do is have it so when the bottle spawned by this code breaks, it gives all npc's of the same type a certain HP value, but when I keep testing it nothing changes. Any suggestions?

Code: [Select]
ulx ent prop_physics physdamagescale:0.05 | model:models/props_junk/garbage_glassbottle001a.mdl | OnBreak:<npc type>,SetHealth,<ammount>,0,-1
« Last Edit: January 13, 2017, 08:21:29 PM by [FaKE]MoleMat »