Ok so, basically what I'm trying to do is have it so when the bottle spawned by this code breaks, it gives all npc's of the same type a certain HP value, but when I keep testing it nothing changes. Any suggestions?
ulx ent prop_physics physdamagescale:0.05 | model:models/props_junk/garbage_glassbottle001a.mdl | OnBreak:<npc type>,SetHealth,<ammount>,0,-1