Re: Reset - cool. Easier to restart when those mace guys kill me. (Either I've been lucky, or 0.1.2 made them more difficult or plentiful)
While I'm running around maiming, pillaging, storming castles in Alpha, could you add some sort of enemy countdown as I kill them?
Would help me/us/anyone to know if we've found and killed all of them while bug hunting and feature requesting.
Even if it's a simple additional text at the top left - ## enemies left.
Not sure I saw it in tab menu, but you're going to add a gold counter soon too I'd hope.
Also, dead body gold floating sprite is difficult to see far away, and honestly, even close up.
It's beautiful when directly viewing nearby, but, after running around sword strafing a group of baddies, it's challenging to find where I've been to collect gold.
That might be your intention, but if not, perhaps draw distance and or size of sprite or both (or..something) could be modified?
Loving the fun details so far.
EDIT - Backpedaling?
I don't know how many time's I've wanted to walk "backwards", facing "forward", with character 'back' to my view, as I'm fighting so I could swing at enemies coming at me.
I imagine slowing speed a bit, perhaps (.9? x (current speed walk||run))?
EDIT2 - Ok, I keep starting then stopping to write ideas/notices. (No - I do not expect any ideas to be included - they are a single person's ramblings for ideas of what could become thousands against later)
1) Backpedaling - see edit above.
2) Floaty gold - difficult to see after a battle (I realize you might intend this)
3) Small detail - the broken dungeon chandalier - at least have 2-3 candles lit on it, if it can 'swing/move' and be lit too. If not swing and be lit, never mind.