My ULib/ULX versions (run "ulx version" in console):
ULib v2.63w
ULX v3.73w
I have been trying to run some ent commands through ulx on a multiplayer server, ulx ent works instead of ent_create to create entities with custom keyvalues and spawnflags, but is there any way to do something similar for ent_fire?
Eg: i can run
ulx ent prop_physics model|models/props_c17/oildrum001_explosive.mdl|modelscale:0.2
instead of
ent_create prop_physics model models/props_c17/oildrum001_explosive.mdl modelscale 0.2
but if i create a player_speedmod entity through
ent_create player_speedmod targetname speed
there is no way to
ent_fire speed modifyspeed 2
through ulx on a multiplayer server that im aware of, and yes
ulx rcon "ent_fire speed modifyspeed 2"
does not work.
Any suggestions welcome