Author Topic: [BROKEN] UMotd Revived - Motd and OTHER informational screens.  (Read 60453 times)

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Offline locololo2

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Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #90 on: January 02, 2009, 10:02:50 AM »
Does this still work? Last time I tried it, I don't think it did.

Offline JamminR

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Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #91 on: January 02, 2009, 10:28:04 AM »
It's major problem I know of is that Gmod usermessages can get sent out of order.
I've not changed it to help fight out of order usermessages.
ULib incorporated a way to prevent sending too early, but I'd been planning on making this not require ULib.
I really should find time to update it.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Alex

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Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #92 on: January 29, 2009, 10:24:10 AM »
Is this going to be fixed?
:) Alex T. :)

Offline JamminR

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Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #93 on: January 29, 2009, 03:15:26 PM »
*sigh* Some day.
Every time I think about using the Ulib 'fix broken usermessages' function, I end up not doing anything because again, when I go fully public with this, I hope not to use ULib.
I've just not had the urge to really code lately.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Alex

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Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #94 on: January 29, 2009, 03:24:59 PM »
ULib is awesome! Why not use it?
:) Alex T. :)

Offline JamminR

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Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #95 on: January 29, 2009, 04:54:55 PM »
ULib is awesome! Why not use it?
Compatibility. Yes, ULib is awesome.
Unfortunately, not everyone wants to use it.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Alex

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Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #96 on: January 29, 2009, 07:20:27 PM »
 :o well then f^%#! them this is a ULX and ULib community.
:) Alex T. :)

Offline jay209015

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Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #97 on: January 29, 2009, 08:27:55 PM »
Quote
Shocked well then f^%#! them this is a ULX and ULib community.
     - Not necesarry, the Ulyssesmod moto is  "Striving for Simplicity" so requiring only one addon would add to the simplicity
An error only becomes a mistake when you refuse to correct it. --JFK

"And thus the downfall of the great ULX dynasty was wrought not by another dynasty, but the slow and steady deterioration of the leaders themselves, followed by the deprecation of the great knowledge they possessed." -Gmod, Chapter 28, verse 34 -- Stickly

Offline JamminR

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Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #98 on: January 29, 2009, 08:44:19 PM »
Alex, though we appreciate your, uh, fervor for our project, Jay is right. We like simplicity.
If I only had plans to release it here, I might make it rely on ULib.
However, I hope some day to release it in the wild (aka garrysmod.org and facepunch.com)
With all the competition out for various releases, I like having a broader market for the ULib haters.
Perhaps when they see what members of Ulysses release without relying on ULib, they won't be so afraid of modules that rely on it.
(Big dream, I know, but still a fun one) ;D
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Black_Knight

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Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #99 on: March 02, 2009, 02:00:03 AM »
I use this, and love it.. Just one quick question, I edited my info page and added 3 iframes, they are html files, saved as .txt which is presumably the correct format seeing as the rest of html in gmod is in text format. They show up as though they aren't there. If I save them as .html filles would I just put them where the motd is located for easy navigation?
« Last Edit: March 02, 2009, 02:11:43 AM by Black_Knight »

Offline JamminR

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Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #100 on: March 02, 2009, 05:14:55 PM »
Knight, your iframe pages would have to be stored on an actual http web server somewhere and converted to iframe links within your info page.
The HTML/text that is displayed to the client is sent to the client in one file, and then the client sees that one file in his screen. Any other content shown would need to be accessible from the client, not the server.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline JCDenton

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Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #101 on: May 24, 2009, 08:02:57 AM »
JamminR, sorry, but your position at ULib looks weird for me. UMotd just doesn't work in a proper way! It doesn't show the motd at spawn, cause usermessages get unsyncronized. I always get "Unhandled usermessage [UMotdText]" errors, but when I write in chat !motd it shows the motd. So I'm going to fix that using ULib...but I need help, cause I'm not sure what ULib functions I should use. Can anyone help me?

Offline JamminR

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Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #102 on: May 24, 2009, 09:12:44 PM »
UMotd doesn't work due to Garry's updates over the past year. Just like our official release of ULX menu's don't, only SVN.
I've just not found time to work on UMotd.
However, when/if I did, I'd be using ULib's game mode hooks from ULib SVN, as they've been patched to work and properly detect when a player is ready.
http://ulyssesmod.net/docs/files/lua/ULib/server/gamemode_hooks-lua.html
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline pump1er

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Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #103 on: June 21, 2009, 03:59:11 AM »
I'm having problems with the motd not showing on spawn, i have ulx ulib umotd all svn and up to date, typing !motd works, but when i go to console and type ulx showMotd i get this
] ulx showMotd
"showMotd" = "0"
admin
  CVAR generated by ULib
, when i try ulx showMotd 1 or rcon "ulx showMotd 1 then rejoin the game and type ulx showMotd in the console again its back to zero, i cant figure out what i messed up. the last thing i remember doing before it quit showing up was i deleted ulx_motd, and put motd_template into gmod/data/Umotd

edit, i joined my game and noticed a error in console,
Warning: Unhandled usermessage 'UMotdStart'
Warning: Unhandled usermessage 'UMotdText'
Warning: Unhandled usermessage 'UMotdText'
Warning: Unhandled usermessage 'UMotdText'
Warning: Unhandled usermessage 'UMotdText'
Warning: Unhandled usermessage 'UMotdText'
Warning: Unhandled usermessage 'UMotdText'
Warning: Unhandled usermessage 'UMotdEnd'
Warning: Unhandled usermessage 'SendUMotd'
« Last Edit: June 21, 2009, 04:29:13 AM by pump1er »

Offline Megiddo

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Re: UMotd Revived - Motd and OTHER informational screens.
« Reply #104 on: June 21, 2009, 09:47:53 AM »
Read the post above yours...

UMotd doesn't work due to Garry's updates over the past year
Experiencing God's grace one day at a time.