ULX

Poll

Do You Like The New GUI Better?

Yes, Much Better!
71 (59.7%)
Yeah
22 (18.5%)
I Don't Care, I Use The Console
14 (11.8%)
No
4 (3.4%)
I Prefer The Old GUI
8 (6.7%)

Total Members Voted: 116

Author Topic: URestrict [Depreciated-author no longer supports]  (Read 491893 times)

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Offline RynO-SauruS

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Re: URestrict
« Reply #90 on: May 20, 2009, 09:05:11 PM »
Thanks. It seems to be working now.  ;D


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Offline igiz

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Re: URestrict
« Reply #91 on: June 10, 2009, 03:47:58 PM »
Is there any way for it to stop from automatically restricting weapons,as I want normal players to be able tu use weapons.

Offline JamminR

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Re: URestrict
« Reply #92 on: June 10, 2009, 06:43:39 PM »
From the first post;
If you don't want a group to be affected by the loadout restrictions, add them to the exclusion list.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline igiz

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Re: URestrict
« Reply #93 on: June 10, 2009, 07:37:14 PM »
But wont that mean they will get all the restricted tools and so on.All i want is them to be able to se weapons but not to be able to use some tools.

Offline JamminR

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Re: URestrict
« Reply #94 on: June 10, 2009, 08:09:54 PM »
I didn't write Urestrict, only know what I read the first post.
Loadout is weapons people are given, there is a default config for them... if a group of users isn't added to Urestrict, they get the default. I guess you need to edit the default config.

"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline igiz

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Re: URestrict
« Reply #95 on: June 11, 2009, 07:32:16 AM »
Hmm I see,well lets hope somebody has any idea how i can unrestrict weapons but so people dont spawn with them as now when i added weapon to default list the player loads with the weapon which I dont want to happen.

Offline igiz

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Re: URestrict
« Reply #96 on: June 13, 2009, 04:58:45 PM »
Um by any chance can anyone configure so that you could disable weapon restriction :/ please.I really would love to have this mod on my server but this is the only problem i have is weapon restricting.If you add them to default people will spawn with the weapons which I dont want :/

Crap double post sorry :(

Offline JamminR

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Re: URestrict
« Reply #97 on: June 13, 2009, 07:46:02 PM »
igiz, you're contradicting yourself.
You say you want to disable weapon restriction.
Which means, you want people to spawn without restriction (that means, WITH weapons)
Then you say you do not want people to spawn with weapons.

Which is it?
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline igiz

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Re: URestrict
« Reply #98 on: June 14, 2009, 08:27:11 AM »
Ok you are getting me wrong,first of all english isnt my frist language anyway this is how it is:

I want the weapon restriction to be off,ie people can have weapons but I DO NOT WANT THEM TO SPAWN WITH THEM.When I added the weapons I wanted to default list the restriction on them was disabled but they spawned already with the weapons.

What I want is people can select weapons from the weapon list in "q" menu and then use them but not to already spawn with them when they joined the server.
« Last Edit: June 14, 2009, 08:28:53 AM by igiz »

Offline JamminR

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Re: URestrict
« Reply #99 on: June 14, 2009, 12:00:23 PM »
Though I could be wrong, I do not think URestrict has any way to do what you are wanting.
Others who use it may be able to correct me. I think it only controls loadout/spawn weapons.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline fang64

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Re: URestrict
« Reply #100 on: June 23, 2009, 03:38:20 AM »
I don't know if this is the place to ask, but is jay209015 actively working on URestrict like within the recent week? I'm not saying he isn't, but I've noticed it was mentioned that restricting SENTs was a possibility with URestrict. It could be google just directing me to conjecture on the site, but I've been investigating my options other than ripping the SENTs out of the server and not bothering with them at all.

Offline JamminR

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Re: URestrict
« Reply #101 on: June 23, 2009, 08:46:57 PM »
Don't think so. SVN checkout log would show his latest update though.
Last time he logged into the forum here was May 28.
http://forums.ulyssesmod.net/index.php?action=profile;u=745
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline cheiftiger

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Re: URestrict
« Reply #102 on: June 25, 2009, 07:16:18 AM »
I really hope SOMEONE gets back to working on this code because I really like ULX as an admin mod I just HATE the fact that I can't restrict tools to certain groups. I'm afraid that I will have to go over to ASSmod to get tool restrictions and I really, REALLY, do not like ASSmod.

Offline jay209015

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Re: URestrict
« Reply #103 on: June 29, 2009, 11:32:55 PM »
I really appreciate all the interest in this script, and I'm working on it again. I'm starting from scratch with it though in order to fix alot of issues. In my first attempt I was too worried about the GUI or looks over functionality, so this time I'm starting with console commands, then building a GUI around that.
An error only becomes a mistake when you refuse to correct it. --JFK

"And thus the downfall of the great ULX dynasty was wrought not by another dynasty, but the slow and steady deterioration of the leaders themselves, followed by the deprecation of the great knowledge they possessed." -Gmod, Chapter 28, verse 34 -- Stickly

Offline Megiddo

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Re: URestrict
« Reply #104 on: June 30, 2009, 04:57:40 AM »
I really appreciate all the interest in this script, and I'm working on it again. I'm starting from scratch with it though in order to fix alot of issues. In my first attempt I was too worried about the GUI or looks over functionality, so this time I'm starting with console commands, then building a GUI around that.

Always a good idea. :)
Experiencing God's grace one day at a time.