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Author Topic: UTeam - Set teams based on usergroup.  (Read 316200 times)

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Offline Chironex

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Re: UTeam - Set teams based on usergroup.
« Reply #60 on: August 17, 2007, 07:36:58 PM »
Well yes, but not on a dedicated server, as no gcf for srcds (at least for our server lol)

Offline Guardian9978

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Re: UTeam - Set teams based on usergroup.
« Reply #61 on: August 18, 2007, 02:52:14 AM »

Offline PC Camper

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Re: UTeam - Set teams based on usergroup.
« Reply #62 on: January 12, 2008, 01:46:30 PM »
Make promotions for this

Offline atomicspark

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Re: UTeam - Set teams based on usergroup.
« Reply #63 on: January 14, 2008, 01:57:36 PM »
My times have been reset unexpectedly for everyone on my servers. I just hit 20 hours. I'm not sure what caused it.

Offline spbogie

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Re: UTeam - Set teams based on usergroup.
« Reply #64 on: January 14, 2008, 04:36:23 PM »
spark, this is the UTeam thread. I'm guessing you're looking for the UTime thread.
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Offline Megiddo

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Re: UTeam - Set teams based on usergroup.
« Reply #65 on: January 14, 2008, 05:54:59 PM »
My times have been reset unexpectedly for everyone on my servers. I just hit 20 hours. I'm not sure what caused it.
spark, this is the UTeam thread. I'm guessing you're looking for the UTime thread.

I laughed.
Experiencing God's grace one day at a time.

Offline atomicspark

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Re: UTeam - Set teams based on usergroup.
« Reply #66 on: January 14, 2008, 05:58:16 PM »
 :-[

Offline Chris

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Re: UTeam - Set teams based on usergroup.
« Reply #67 on: February 12, 2008, 10:10:20 PM »
Code: [Select]
"name" "Players"
"group" "user"
"color"
{
"a" "255"
"B" "255"
"g" "100"
"r" "0"
}
"model" "male1"
}
}

This is a snippet of code from UTeam.txt...

Code: [Select]
"model" "male1"

I know deleting this line will allow users to use any model they want...however, I want to deny them the use of the metrocop model, for example. If I were to do this:

Code: [Select]
"model" "male1"
"model" "female1"
"model" "combinesoldier"
"model" "male3"
"model" "ChuckNorris etc etc"

If I did that for every model EXCEPT the metrocop model, would it allow them to use every model but the metrocop? Or would it just use the first line and ignore the rest?

Thanks ahead of time.

Offline MrPresident

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Re: UTeam - Set teams based on usergroup.
« Reply #68 on: February 13, 2008, 12:16:57 AM »
from what I understand, the model line doesn't allow the use of that model, it sets it reguardless of what the user has their choice set to. I believe it would either use the first one or the last one and ignore the rest.

Offline JamminR

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Re: UTeam - Set teams based on usergroup.
« Reply #69 on: February 13, 2008, 09:39:31 AM »
Megiddo had custom player models on the UHQ server at one time (may still somewhere, but the forcedownload doesn't push them anymore).
He somehow limited non admins/donators from using those. Perhaps he'll respond and share the code tidbit.
I don't know if it was a non-released addon, or a modification to one of our current products.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

_Fate

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Re: UTeam - Set teams based on usergroup.
« Reply #70 on: March 08, 2008, 04:11:39 AM »
How do i bind a custom skin to a player group in ulx? is there a command line ?


 Thanks in adv.

Offline Chironex

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Re: UTeam - Set teams based on usergroup.
« Reply #71 on: March 08, 2008, 04:19:38 AM »
Use UTeam

Fate

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Re: UTeam - Set teams based on usergroup.
« Reply #72 on: March 08, 2008, 07:45:12 AM »
I have UTeam but i want custom models on players...

 If you know can you give me an example please

Offline Chironex

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Re: UTeam - Set teams based on usergroup.
« Reply #73 on: March 08, 2008, 09:03:47 AM »
Edit: ignore this, see my next post Fate
« Last Edit: March 08, 2008, 09:25:59 AM by Kyzer »

Offline JamminR

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Re: UTeam - Set teams based on usergroup.
« Reply #74 on: March 08, 2008, 09:15:02 AM »
As long as the server, and the client, have the custom model, UTeam should change to the specified player model.
I've not tested player model changing in UTeam since the update that broke speed and health settings.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming