Author Topic: AWarn2 - Advanced Warning Module  (Read 365518 times)

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Offline simpleee

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Re: AWarn2 - Advanced Warning Module
« Reply #90 on: August 06, 2014, 09:41:34 AM »
Awesome. But i can't see the download link. "NOTE: You must be logged into these forums in order to see the download link." But you see im logged in! And i cant buy it on coderhire because my PayPal Account is frozen.

Offline Decicus

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Re: AWarn2 - Advanced Warning Module
« Reply #91 on: August 06, 2014, 09:47:02 AM »
It should be pretty much at the bottom of the first post:
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While being logged in, try to click this.
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Offline simpleee

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Re: AWarn2 - Advanced Warning Module
« Reply #92 on: August 06, 2014, 09:54:32 AM »
Thank you! i will purchase the script later. And one Question: is the decay time the time which you need to play on the Server or when the decay time is 7 days, you get warned and after 7 days you come back and the warning is decayed?

Offline Avoid

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Re: AWarn2 - Advanced Warning Module
« Reply #93 on: August 06, 2014, 09:58:20 AM »
Hello,
as far as I know, warnings decay with playtime on the server.

Offline simpleee

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Re: AWarn2 - Advanced Warning Module
« Reply #94 on: August 06, 2014, 10:14:51 AM »
but i found this:
Code: [Select]
--print("DEBUG: Has warnings on connect..")
if tonumber(os.time()) >= tonumber(awarn_getlastwarn( ply )) + (dr*60) then
--print("DEBUG: connection warning should be decayed")
awarn_decwarnings(ply)
end

Offline MrPresident

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Re: AWarn2 - Advanced Warning Module
« Reply #95 on: August 06, 2014, 05:51:18 PM »
decay time doesn't require play time. It's just time since the last warning. Real time since the last warning.

Offline simpleee

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Re: AWarn2 - Advanced Warning Module
« Reply #96 on: August 08, 2014, 06:25:35 AM »
because i have 2 Server i changed the saving method to mysqloo. But when i warn somebody, the Server dont realizes, that the player get warned. In the Chat: "you get warned, reason: reason ; active warnings: 0" The warnings were registered correct in the SQL Database. And the warning was not registered in the warning menu. And so the player get no warnings and no kicks/bans.
« Last Edit: August 08, 2014, 09:11:43 AM by simpleee »

Offline MrPresident

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Re: AWarn2 - Advanced Warning Module
« Reply #97 on: August 08, 2014, 11:11:17 AM »
MySQL support  isn't finished yet.

Offline Swagaloo

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Re: AWarn2 - Advanced Warning Module
« Reply #98 on: August 13, 2014, 11:59:12 AM »
Currently using it in a ttt server. It helps so much! I recommended it to a few others.

 I'm just curious if you will add something in a future update where you can remove a single warning instead of all the warnings on a player?

Offline JamminR

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Re: AWarn2 - Advanced Warning Module
« Reply #99 on: August 13, 2014, 09:39:20 PM »
I'm just curious if you will add something in a future update where you can remove a single warning instead of all the warnings on a player?

Does awarn_remove not do it? Or through the menu?

awarn_remove - This allows a player to reduce a player's active warnings.

awarn_menu - Opens the AWarn GUI screen.

"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline stubbo

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dont know how to use
« Reply #100 on: August 14, 2014, 11:56:09 AM »
i have added it to my addons and restarted my server and it dose not work do i have to extract it some were else

Offline MrPresident

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Re: AWarn2 - Advanced Warning Module
« Reply #101 on: August 14, 2014, 11:17:32 PM »
The awarn2 folder goes into your addons folder.

Make sure the awarn2 folder has a lua folder and an addon.txt file.

Offline Hollistupid

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Re: AWarn2 - Advanced Warning Module
« Reply #102 on: August 18, 2014, 07:20:39 PM »
I have this system setup with TempAdd and seems like two things that would go well together.  Well there's an issue I have with AWarn that warns players that are not in godmode.  The way I have TempAdd setup is for a tempbuilder rank which has godmode and noclip on it.  When the tempbuilder rank expires it kills the player getting rid of godmode and noclip but AWarn doesn't seem to recognize this and sees them as in godmode and continues warning. Any help?

Offline MrPresident

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Re: AWarn2 - Advanced Warning Module
« Reply #103 on: August 19, 2014, 03:14:59 PM »
I'm assuming you are using it with the godmode module. It wouldn't recognize the way you want it to as this would require additional checks. It's a very situational thing.

Offline Ramirex

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Re: AWarn2 - Advanced Warning Module
« Reply #104 on: August 20, 2014, 05:52:12 AM »
I just wanted to say that this warning mod.
This warning mod.
Dosen't reset warns after player gets banned.
I dont even.  ??? ??? ??? ??? ??? ??? ??? ??? ???

also enjoy my custom awarn2

« Last Edit: August 20, 2014, 06:19:29 AM by Ramirex »