Author Topic: Reserved slots -- All fixed up?  (Read 2693 times)

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Offline Megiddo

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Reserved slots -- All fixed up?
« on: July 12, 2007, 05:59:36 PM »
Fixed the reserved slots crash, max player count should _always_ be accurate now when visible is set to false.

Please make sure it works 100%!  :D
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Offline Banyon

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Re: Reserved slots -- All fixed up?
« Reply #1 on: July 13, 2007, 02:51:16 PM »
Will be testing tonight, was getting a crash involving reserved slots quite a bit, but hadn't had a chance to report it