Here's the code, and the Error was something about TranslateCmds I think.
--[[Made By SEnsE/Nismo/A. Nismo]]--
if CLIENT then return end; if not SERVER then return end
--[[-----------------Script Here--------Don't Touch!-----------------]]--
hook.Remove( "PhysgunDrop", "ulxPlayerDrop")
local function isPlayer(ent) return (IsValid(ent) && ent.GetClass && ent:GetClass() == "player") end
hook.Add("PhysgunPickup", "_ply_physgungrab", function(ply, targ)
if IsValid(ply) and isPlayer(targ) then
if ply:query("ulx physgunplayer") then
local allowed, _ = ULib.getUser( "@", true, ply )
if isPlayer(allowed) then
if allowed.frozen && ply:query( "ulx unfreeze" ) then
allowed.phrozen = true;
allowed.frozen = false;
end
allowed._ulx_physgun = {p=targ:GetPos(), b=true}
end
end
end
end, HOOK_HIGH)
hook.Add("PlayerSpawn", "_ply_physgungrab", function(ply)
if ply._ulx_physgun then
if ply._ulx_physgun.b and ply._ulx_physgun.p then
timer.Simple(0.001, function()
ply:SetPos(ply._ulx_physgun.p);
ply:SetMoveType(MOVETYPE_NONE);
end);
end
end
end)
function physgun_freeze( calling_ply, target_ply, should_unfreeze)
local v = target_ply
if v:InVehicle() then
v:ExitVehicle()
end
if not should_unfreeze then
v:Lock()
v.frozen = true
v.phrozen = true
ulx.setExclusive( v, "frozen" )
else
v:UnLock()
v.frozen = nil
v.phrozen = nil
ulx.clearExclusive( v )
end
v:DisallowSpawning( not should_unfreeze )
ulx.setNoDie( v, not should_unfreeze )
if v.whipped then
v.whipcount = v.whipamt
end
end
hook.Add("PhysgunDrop", "_ulx_physgunfreeze", function(pl, ent)
if isPlayer(ent) then
ent:SetMoveType( MOVETYPE_WALK )
ent._ulx_physgun = {p=ent:GetPos(), b=false}
end
if IsValid(pl) and isPlayer(ent) then
if pl:query("ulx physgunplayer") then
local isFrozen = ( ent:IsFrozen() or ent.frozen or ent.phrozen );
ent:SetVelocity(ent:GetVelocity()*-1);
ent:SetMoveType(pl:KeyDown(IN_ATTACK2) and MOVETYPE_NOCLIP or MOVETYPE_WALK);
timer.Simple(0.001, function()
if pl:KeyDown(IN_ATTACK2) and not isFrozen then
if pl:query( "ulx freeze" ) then
ulx.freeze( pl, {ent}, false );
if ent.frozen then ent.phrozen = true end;
end
elseif pl:query( "ulx unfreeze" ) and isFrozen then
if pl:KeyDown(IN_ATTACK2) and pl:query( "ulx freeze" ) then
physgun_freeze(pl, ent, true)
timer.Simple(0.001, function() physgun_freeze(pl, ent, false) end);
else
ulx.freeze( pl, {ent}, true );
if not ent.frozen then ent.phrozen = nil end;
end
end
end);
else
ent:SetMoveType( MOVETYPE_WALK )
end
end
end)
local physgunfreeze = ulx.command( Utility, "ulx physgunfreeze", ulx_physgunfreeze, "!physgunfreeze" )
physgunfreeze:addParam{ type=ULib.cmds.PlayersArg, ULib.cmds.optional }
physgunfreeze:defaultAccess( Ulib.ACCES.ADMIN )
physgunfreeze:help( "Toggles Physgun Freeze Player Script" )
print ( "Physgun Player Loaded!" )
--[[Made By SEnsE/Nismo/A. Nismo]]--