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Author Topic: Uclip v1.20 -- A noclip alternative!  (Read 425321 times)

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Offline Megiddo

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Re: Uclip v1.13 -- A noclip alternernative!
« Reply #165 on: December 09, 2010, 07:40:57 PM »
It's compatible with anything that uses CPPI, and UPS uses CPPI.
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Offline Megiddo

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Re: Uclip v1.20 -- A noclip alternernative!
« Reply #166 on: December 12, 2010, 09:24:05 AM »
Pushed the new version to release. Here's the changelog:

Quote from: changelog
v1.20 - *(12/12/10)*
   * [ADD] uclip_ignore_admins cvar.
   * [FIX] Added a workaround for garry's broken movement system. This was added by Ryno-SauruS. Give him many thanks!
   * [REMOVE] Hacks for hooking into (now way outdated) prop protectors. CPPI is adequate for our purposes.
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Offline krooks

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #167 on: December 23, 2010, 05:21:17 PM »
Great work guys, I've been missing this for a long time now! (but haven't we all??)
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Offline superkyol

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #168 on: January 10, 2011, 12:12:36 PM »
How exactly do you get this to work? I'm using DarkRP and FPP but regular players with noclip access can still go through props and such.

Offline Megiddo

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #169 on: January 10, 2011, 01:58:58 PM »
Does it work for you under Sandbox?
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Offline killforfun

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #170 on: July 12, 2011, 09:43:51 PM »
Could this be made in to a tool I hate all the anti no-clip tools that re-spawn, kill, ignite ect..

Offline JamminR

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #171 on: July 13, 2011, 01:56:30 PM »
Could this be made in to a tool I hate all the anti no-clip tools that re-spawn, kill, ignite ect..
Not sure what you mean. Why would this need to be a tool?
If this is installed, it acts like normal noclip, or if enabled, allows players to only noclip through their own stuff.
If the prop protection  you have uses CPPI, I believe it would allow you to noclip through others shared items.

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Offline ThatBum

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #172 on: July 13, 2011, 06:59:55 PM »
Could we have a version of Uclip that only prevents people from noclipping into world? Not being able to noclip into others' props without PP is undesirable in my server, it's a bit of a hassle when we have things like the Anti-Noclip tool. But, not being able to world is quite neat.

Offline killforfun

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #173 on: July 13, 2011, 09:14:48 PM »
Not sure what you mean. Why would this need to be a tool?
If this is installed, it acts like normal noclip, or if enabled, allows players to only noclip through their own stuff.
If the prop protection  you have uses CPPI, I believe it would allow you to noclip through others shared items.
I mean like it only stops you from nocliping throw the prop you select like if you make a fort and shoot all the prop people cant no-clip throw it.

Offline JamminR

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #174 on: July 14, 2011, 02:28:37 PM »
Could we have a version of Uclip that only prevents people from noclipping into world?

Seems like a good idea... not sure how easy it would be to change the code to add a cvar enabling world only. (I've not looked at it in a long time)

I mean like it only stops you from nocliping throw the prop you select like if you make a fort and shoot all the prop people cant no-clip throw it.
Why?
Too many tools already exist to deny noclipping on a per prop basis.
That, and too often I see people using those tools to deny people 200+ props where this just does it all for you.
This tries to be different, not the same as those other tools.
I see no reason to make a tool that has already been (over) done by so many others.
This just works... either you enable it, or use regular noclip, or none at all. :)
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Offline sweetone

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #175 on: December 06, 2011, 06:01:22 PM »
When I noclip inside other ppl props as a owner server starts lagging a lot!

Offline krooks

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #176 on: December 07, 2011, 07:49:15 PM »
Wow I'm glad you brought that up sweetone, I've been meaning to for months now, but keep forgetting!
People noclipping through their own props, especially if it's something larger with a lot of welds will actually crash my server, or drop people after major lag. We're talking everything stops lag. It's not as apparent with small creations/ less welds.

I'm really terrible at bug reporting apparently! I've literally been meaning to say something for months.  :P
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Offline JamminR

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #177 on: December 07, 2011, 08:39:02 PM »
Ryno-saurus work around must not be working efficiently as it once was.
When Garry's movement system originally broke, preventing UClip from working, Megiddo tried MANY ways to get it to work again.
The only one he ever found that was worth a darn and didn't require Garry to fix the original broken code bits caused major lag.
Therefore, Megiddo never re-released.
Ryno found a reasonable fix, told Meg, we re-released.

The reasonable fix must be broken (surprise surprise).
I'd be curious if Garry fixed the code bits that he broke in the first place (probably not).
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Offline sweetone

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #178 on: December 08, 2011, 08:41:23 AM »
So we can't wait a fix anytime soon?

Offline brafas

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #179 on: December 12, 2011, 06:04:40 PM »
Not sure why but UClip won't even show up on my server. I know it's in the right spot in addons though.