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Author Topic: Uclip v1.20 -- A noclip alternative!  (Read 418324 times)

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Offline krooks

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #180 on: December 12, 2011, 07:31:42 PM »
I don't think there is a menu
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Offline brafas

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #181 on: December 12, 2011, 08:02:51 PM »
Well I looked through my console when I restarted the server and there was no sign of UClip loading at all

Offline krooks

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #182 on: December 13, 2011, 09:12:11 AM »
Not sure if it's dependent on this or not, but doesn't hurt to ask, do you have svn or the latest official release of ULX/ULIB?
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Offline brafas

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #183 on: December 14, 2011, 12:05:31 PM »
Not sure if it's dependent on this or not, but doesn't hurt to ask, do you have svn or the latest official release of ULX/ULIB?
Yes I have the updated SVN of both.

Offline krooks

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #184 on: December 14, 2011, 07:20:13 PM »
All I can really think of then is one or more of these things is installed incorrectly, or perhaps an addon conflict? Do you get any lua errors in console? If you do I'd suggest you post them for people more knowledgable than me to look over.
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Offline brafas

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #185 on: December 16, 2011, 05:48:21 PM »
Seems to be working now. Thanks for trying to help me :)

Offline thegtz

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #186 on: April 10, 2012, 04:55:41 PM »
Does this mod still work and is it stable?

Installed it right but it doesn't seem to be showing up when ulx loads everything.

Offline Mors Quaedam

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #187 on: October 07, 2012, 08:42:44 AM »
GOOD NEWS.


This works in both GMod 12 using the normal ulib, and GMod 13 using the beta ulib! Good job on not breaking compatability, Garry!
« Last Edit: October 07, 2012, 08:59:44 AM by Mors Quaedam »

Offline Megiddo

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #188 on: October 07, 2012, 04:08:43 PM »
GOOD NEWS.


This works in both GMod 12 using the normal ulib, and GMod 13 using the beta ulib! Good job on not breaking compatability, Garry!

Haha, I actually checked Uclip to make sure it would work, too. Garry changed some of the vector math API though, so it's somewhat surprising that it still works...
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Offline nexbr

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #189 on: October 15, 2012, 04:59:43 AM »
Using Uclip on GMod 12, when player pass though he's own prop the server almost crash and show the disconnect message, then after 5-15 seconds get's normal how fix that?

Offline Megiddo

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #190 on: October 15, 2012, 06:11:26 AM »
Using Uclip on GMod 12, when player pass though he's own prop the server almost crash and show the disconnect message, then after 5-15 seconds get's normal how fix that?

Sorry, but we've never observed this behavior on any other server. Try running a server with only Uclip and see if the issue persists. If it doesn't, you know it's a conflict between addons.
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Offline JamminR

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #191 on: October 29, 2012, 07:44:34 PM »
Please give all 'popular' releases some time.
It's been less than a week since Gmod13 release, and there are still kinks to be worked out in ULib and ULX (including XGUI) itself..let alone converting other addons.
You're more than welcome to release some fixes of your own...I've seen at least two other mods here that community members have 'repaired'.
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Offline Megiddo

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #192 on: October 30, 2012, 07:08:18 AM »
What do you mean by "doesn't work"?
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Offline nexbr

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #193 on: November 04, 2012, 04:38:16 AM »
It's working ok with the git release

Offline nexbr

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Re: Uclip v1.20 -- A noclip alternative!
« Reply #194 on: November 15, 2012, 08:40:13 AM »
I love this addon, really good, but have its fails, like players put no-collide all no a car then go thought the building without any permission.

If the author can edit the mod to protect against no collide all will be awesome.


If anyone know any tool or anyway to disable no-collide-all like a tool, or protection of some kind just tell us.