Author Topic: Thoughts for ULX v2  (Read 8674 times)

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Offline Megiddo

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Thoughts for ULX v2
« on: March 14, 2006, 08:21:07 PM »
Hey, just thought I'd clue all of you in on the development of ULX v2!

So far, it looks like we're going to make a clean seperation between ULX's developer library and ULX in the future version. This means that in order to run ULX v2, you'll have to install the developer library ( code-named ULib ). ULX will function as an addon for ULib in much the same way as current addons work for ULX v1.1

ULib will be heavily documented, so there will be no questions about what a function does or how to use it. You can see our documentation experiment at http://ulyssesmod.net/docs/ . While it's not quite what our dream documentation would look like (we'd love for it to be able to accept user comments and feedback), it's as close as we can get.

Any suggestions for ULX v2 should be taken to the thread made specifically for that purpose... http://forums.ulyssesmod.net/index.php/topic,105.0.html

Lastly, please let me know if there are any problems in the current ULX ( v1.11 ) so that I can release any fixes for it in the final version for the 1.* series.
« Last Edit: March 14, 2006, 08:23:48 PM by Megiddo »
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Offline Golden-Death

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Re: Thoughts for ULX v2
« Reply #1 on: March 14, 2006, 09:00:38 PM »
Statements/Questions:

1.) I want my graphics card back, tell ATI to hurry up.

2.) Just don't make it too separated. Nobody wants to download both modules just to get the thing to work.

3.) Front page of that thing looks messy / confusing?

4.) Who else is developing it?


Offline Megiddo

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Re: Thoughts for ULX v2
« Reply #2 on: March 14, 2006, 09:46:39 PM »
Statements/Questions:

1.) I want my graphics card back, tell ATI to hurry up.

Sweet

2.) Just don't make it too separated. Nobody wants to download both modules just to get the thing to work.

I could make a version that includes both

3.) Front page of that thing looks messy / confusing?

How so?

4.) Who else is developing it?

I'll let you know if it pans out.
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Offline Golden-Death

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Re: Thoughts for ULX v2
« Reply #3 on: March 14, 2006, 10:07:45 PM »
Sweet
Thats not a good thing :(

The front page should be a nice welcome page with a directory like the wiki, not flashing code up at you as soon as you open it. (That always dissuaded me from wanting to learn the code when I was starting)


Offline Megiddo

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Re: Thoughts for ULX v2
« Reply #4 on: March 16, 2006, 06:25:51 PM »
I updated the docs to include multiple files, and made it without frames. Let me know what you think!
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Re: Thoughts for ULX v2
« Reply #5 on: March 25, 2006, 12:05:45 AM »
cool ULX v2... ;) but why you not continuing making a MEGIDDO'S MOD? :-\ because its so cool!

Offline Golden-Death

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Re: Thoughts for ULX v2
« Reply #6 on: March 25, 2006, 12:28:05 AM »
its probably not worth it anymore. It basically went:

  • UGM leads the spawn menu craze
  • ReaperSWEs menu gains a foothold
  • UGM and Reaper's menu prevail over the other small menus out there, rivaling each other
  • Wars break out between the two mods (sounds like some novel...)
  • UGM gets slandered, becoming the blame for many things like broken games, nonworking functions, client crashes, viruses, and ULM
  • Slander forces UGM down while PJs modified UGM menu rises alongside reapers
  • UGM stops development
  • (Current) Users have grown to the two menus. They like what the menus offer and won't be willing to try out a new UGM. They don't want to be bothered to change to a new menu when theyve gotten used to the old one and they will be reluctant to download it from UGMs slanderous past.
  • (Future) More lies spread, new wars break out, and UGM will most likely be forced down again.


Offline Megiddo

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Re: Thoughts for ULX v2
« Reply #7 on: June 22, 2006, 11:17:15 PM »
Hey, I updated the docs today if anyone wants to see how things are coming along!
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