Author Topic: votemap on screen  (Read 2864 times)

0 Members and 1 Guest are viewing this topic.

Offline MrPresident

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 2728
  • Karma: 430
    • |G4P| Gman4President
votemap on screen
« on: November 24, 2007, 08:17:23 PM »
You know how ulx votemap echos in chat "____ has voted for map ____, say !votemap ___ to vote for this map" or whatever...

I think that it would be nice to have it come up on the screen like a regular vote does with the little box on the left and press 1 for yes and 2 for no.

Code: [Select]
---------------------------------------
| Mr.President has voted for          |
| gm_blahblahblah                     |
|                                     |
| 1. yes                              |
| 2. No                               |
|                                     |
---------------------------------------

That's just my personal opinion, maybe you have reason for not having it like this. But it it is just a preference thing, maybe having a variable for which method would be nice for those of us who would prefer a menu.

Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 6214
  • Karma: 394
  • Project Lead
Re: votemap on screen
« Reply #1 on: November 25, 2007, 07:00:31 AM »
We (the dev team) talked about this for a while and came to the decision that no command that a non-admin can initiate should bind keys.
Experiencing God's grace one day at a time.

Offline MrPresident

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 2728
  • Karma: 430
    • |G4P| Gman4President
Re: votemap on screen
« Reply #2 on: November 25, 2007, 07:57:47 AM »
I think I understand what your reasoning was, but I don't think it can really be abused with there being the time limit you impose. But, maybe sometime if you are bored you might decide to allow the admin to choose between the two methods. =)

Or even.. If the votemap2 command could have a "Stay on Current Map" option that you could throw in if you wanted to.. like

Code: [Select]
ulx votemap2 gm_1, gm_map2, gm_map3, currentmap
That would be just as good! =)

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: votemap on screen
« Reply #3 on: November 25, 2007, 01:30:55 PM »
It wasn't abuse we were concerned with (though, yes, this was a concern) as much as it was the possible parts it could leave behind.
One example,
If a player were to disconnect after starting a vote, the bind would carry over wherever they went.
This is annoying, and we didn't want it to tarnish ULX's clean interface.

We understand its nicer to look at, but, was decidedly not worth the risk.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline MrPresident

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 2728
  • Karma: 430
    • |G4P| Gman4President
Re: votemap on screen
« Reply #4 on: November 26, 2007, 01:51:57 AM »
Fair enough.  ;D ;D ;D
You guys do a fantastic job already.