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Author Topic: Having problems with client scripts on dedicated server?  (Read 7266 times)

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Offline spbogie

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Re: Having problems with client scripts on dedicated server?
« Reply #15 on: January 19, 2008, 01:16:32 PM »
It will only download if the version on the download server differs from the version on the client. If you update anything on the game server, you will need to update the files on the download server as well.
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Offline Render Case

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Re: Having problems with client scripts on dedicated server?
« Reply #16 on: January 23, 2008, 04:14:46 PM »
Just checking, and please don't call me a noob or anything; just trying to get a server running.

sv_downloadurl requires a webhost to host the .dua files?

Cause, I'm having trouble with this (See my topic in General Chat / Support), and I think this may be it.
sv_allowdownload is on 1.
Do I REQUIRE a host for the .dua's?

Offline Avien

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Re: Having problems with client scripts on dedicated server?
« Reply #17 on: January 23, 2008, 07:13:43 PM »
You do not need a download server unless you host maps, which greatly decrease the amount of time to download to clients.  sv_downloadurl is not an on or off value.  The value of sv_downloadurl is the website you are hosting the files from.

IE:
"sv_downloadurl" "http://xxxxxxx.xxxx/garrysmod/"

You also need to make sure your file sizes are not over the default size allowed to be downloaded.

set net_maxfilesize to 40, the default is 16.
« Last Edit: January 23, 2008, 07:15:26 PM by Avien »