Author Topic: !jail Prop Protection  (Read 4987 times)

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Offline Sc00by22

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!jail Prop Protection
« on: May 01, 2008, 08:34:31 AM »
I don't know if its ulx or simple prop protection but when I spawn a jail over them the owner is n/a and then they can just physgun them off

Offline Megiddo

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Re: !jail Prop Protection
« Reply #1 on: May 01, 2008, 09:55:50 AM »
It's your prop protector.
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Offline JamminR

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Re: !jail Prop Protection
« Reply #2 on: May 01, 2008, 10:12:02 AM »
It's your prop protector.

Megiddo, Spacetech is trying to blame us.
http://forums.facepunchstudios.com/showpost.php?p=9810675&postcount=539

Funny, considering how when we wrote jail, it was compatible with SPP.
Scooby, if you're having trouble with every single prop, as you answered Spacetech, you're having more trouble than with ULX.
ULX doesn't touch/control/do anything with other props (other than Jail)
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Megiddo

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Re: !jail Prop Protection
« Reply #3 on: May 01, 2008, 10:29:41 AM »
Yah... ULib is actually hooking that before SPP anyways so those blasted poorly coded prop protectors can't mess up our hooks anymore. The only reason it should break is if you're deleting random ULib files.

But like JamminR said, if it's every prop it's probably something else entirely.
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Offline Sc00by22

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Re: !jail Prop Protection
« Reply #4 on: May 07, 2008, 11:20:52 AM »
Well the jail is the only thing that becomes Unknown and people can control it because it isn't owned by anyone, But other things are find but just takes time to load the owner

Offline Avien

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Re: !jail Prop Protection
« Reply #5 on: May 08, 2008, 10:00:06 AM »
Does UPS have the same problem?

Offline Megiddo

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Re: !jail Prop Protection
« Reply #6 on: May 08, 2008, 10:55:38 AM »
No, UPS uses the hooks properly.
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