Well, you see... The only problem with the RSO being 'fixed' is that it's not broken. Reliable snapshot (at least from what I've gathered in my research) is a security measure in place by the engine to keep a player from getting bombarded with information as they join a server. This could potentially cause engine trouble and crash a client's game or worse.
Before the engine update, certain things were not included in the RS.. such things as constraints for one... Imagine a spaceship(in the case of your spacebuild) with 30 props. Each prop is welded to all the other props (via smart weld tool) That is.. 870 welds(probably not.. my math is bleh.. but you get the point). 870 entries in the RS that has to be sent to a client. I'm not 100% sure at what point the engine says it's too much..
Also, I'm almost certain that some clients will get RSO before the server starts forcing it.. due to it's hardware limitations, so even if Valve told the engine to not force an RSO, it may not fix the issue 100% with older systems.
In the old engine GMod10 only props and other major entites were sent to the RS and the issue wasn't as bad, something in the new engine must require these new things to be sent to the RS table.
/preaching to the choir.