Poll

Do You Like The New GUI Better?

Yes, Much Better!
71 (59.7%)
Yeah
22 (18.5%)
I Don't Care, I Use The Console
14 (11.8%)
No
4 (3.4%)
I Prefer The Old GUI
8 (6.7%)

Total Members Voted: 116

Author Topic: URestrict [Depreciated-author no longer supports]  (Read 491164 times)

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Offline jay209015

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Re: URestrict
« Reply #555 on: April 29, 2010, 05:31:55 PM »
Shouldn't be able too.
An error only becomes a mistake when you refuse to correct it. --JFK

"And thus the downfall of the great ULX dynasty was wrought not by another dynasty, but the slow and steady deterioration of the leaders themselves, followed by the deprecation of the great knowledge they possessed." -Gmod, Chapter 28, verse 34 -- Stickly

Offline Aaron113

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Re: URestrict
« Reply #556 on: April 30, 2010, 01:47:45 PM »
K and the latest update on Garrys mod screwed URestrict up, I don't know if just a fix of ulx and ULiB will fix this but here is error.
Code: [Select]
[ULIB] Loading SHARED module: urestrict.lua
ULib/modules/urestrict.lua:267: attempt to call field 'addCommand' (a nil value)
« Last Edit: April 30, 2010, 03:29:06 PM by Aaron113 »

Offline jay209015

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Re: URestrict
« Reply #557 on: April 30, 2010, 02:05:13 PM »
K an the latest update on Garrys mod screwed URestrict up, I don't know if just a fix of ulx and ULiB will fix this but here is error.
Code: [Select]
[ULIB] Loading SHARED module: urestrict.lua
ULib/modules/urestrict.lua:267: attempt to call field 'addCommand' (a nil value)


You using ULib svn?
An error only becomes a mistake when you refuse to correct it. --JFK

"And thus the downfall of the great ULX dynasty was wrought not by another dynasty, but the slow and steady deterioration of the leaders themselves, followed by the deprecation of the great knowledge they possessed." -Gmod, Chapter 28, verse 34 -- Stickly

Offline Aaron113

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Re: URestrict
« Reply #558 on: April 30, 2010, 03:10:45 PM »
Yes, and I know ULX and ULiB has been fixed. (Or so I think it has)

EDIT:  I"m not sure if the fix has fixed URestrict, checking now.

EDIT:  Yes it is fixed, just one last bug with ULiB, but URestrict is working fine.


Also, did you ever fix the ragdoll problem?
« Last Edit: April 30, 2010, 03:25:08 PM by Aaron113 »

Offline ngc0202

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Re: URestrict
« Reply #559 on: May 01, 2010, 07:48:30 AM »
How can I restrict certain weapons with it?

Offline jay209015

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Re: URestrict
« Reply #560 on: May 01, 2010, 08:00:51 AM »
See first post.
An error only becomes a mistake when you refuse to correct it. --JFK

"And thus the downfall of the great ULX dynasty was wrought not by another dynasty, but the slow and steady deterioration of the leaders themselves, followed by the deprecation of the great knowledge they possessed." -Gmod, Chapter 28, verse 34 -- Stickly

Offline ngc0202

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Re: URestrict
« Reply #561 on: May 01, 2010, 08:17:39 AM »
See first post.
It says tool restrictions not weapon restrictons...

Offline jay209015

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Re: URestrict
« Reply #562 on: May 01, 2010, 09:24:51 AM »
Quote
Creating Loadouts
================================================
1: Type URestrict in the console
2: Open the loadouts tab
3: Click Add ( Middle Column )
4: Type in a name for your loadout ( Text box appears after clicking add )

Changing Group Loadouts
================================================
1: Type URestrict in the console
2: Open the loadouts tab
3: Select what group you want to modify ( Column on the far left )
4: Select what loadout you wan that group to use ( Column in the middle )
5: Click apply ( Middle Column 3rd button from the bottom )

Modifying Loadouts
================================================
1: Type URestrict in the console
2: Open the loadouts tab
3: Select what loadout you want to modify  ( Column in the middle )
4:   To Remove Items From The Loadouts
      1: Select what items you want to remove (Column on the right )
      2: Click modify ( Column on the right )
5:   To Add Items To The Loadouts
      1: Click modify ( Column on the right )
      2: Type in what you want to add ( Text box appears after clicking modify)

Really?
An error only becomes a mistake when you refuse to correct it. --JFK

"And thus the downfall of the great ULX dynasty was wrought not by another dynasty, but the slow and steady deterioration of the leaders themselves, followed by the deprecation of the great knowledge they possessed." -Gmod, Chapter 28, verse 34 -- Stickly

Offline Aaron113

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Re: URestrict
« Reply #563 on: May 02, 2010, 01:55:54 PM »
Ok I know what you were thinking of.  You were thinking of props.  (Duplicating issue)

I was talking about certain tools (What tools spawn).

It doesn't restrict them, and people can duplicate sents(if restricted)

Offline jay209015

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Re: URestrict
« Reply #564 on: May 03, 2010, 06:39:34 AM »
Ok I know what you were thinking of.  You were thinking of props.  (Duplicating issue)

I was talking about certain tools (What tools spawn).

It doesn't restrict them, and people can duplicate sents(if restricted)
     - Oh ok, I see what you're talking about now. I will look into it further. But as far as the tools/weapons duplicating, they still can't pick them up/use them correct?
An error only becomes a mistake when you refuse to correct it. --JFK

"And thus the downfall of the great ULX dynasty was wrought not by another dynasty, but the slow and steady deterioration of the leaders themselves, followed by the deprecation of the great knowledge they possessed." -Gmod, Chapter 28, verse 34 -- Stickly

Offline jay209015

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Re: URestrict
« Reply #565 on: May 03, 2010, 07:02:52 AM »
Ok, I've made a big decision today to rebuild URestrict. So, to all of you, this means I am open to suggestions again.
Currently this is what's on my list:
Code: [Select]
URestrict Updates:
File update optimization
Server - Client optimization
Make it more modular
New Limits tab
More spawn control
Prepare for LuaJIT
Function optimization
Better documentation

An error only becomes a mistake when you refuse to correct it. --JFK

"And thus the downfall of the great ULX dynasty was wrought not by another dynasty, but the slow and steady deterioration of the leaders themselves, followed by the deprecation of the great knowledge they possessed." -Gmod, Chapter 28, verse 34 -- Stickly

Offline ngc0202

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Re: URestrict
« Reply #566 on: May 03, 2010, 07:17:05 AM »
Ok, I've made a big decision today to rebuild URestrict. So, to all of you, this means I am open to suggestions again.
Currently this is what's on my list:
Code: [Select]
URestrict Updates:
File update optimization
Server - Client optimization
Make it more modular
New Limits tab
More spawn control
Prepare for LuaJIT
Function optimization
Better documentation


Sugestion: Weapon restrictions added!

Offline jay209015

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Re: URestrict
« Reply #567 on: May 03, 2010, 05:11:15 PM »
Quote
Sugestion: Weapon restrictions added!
      - Already in there. Has been ever since v1
An error only becomes a mistake when you refuse to correct it. --JFK

"And thus the downfall of the great ULX dynasty was wrought not by another dynasty, but the slow and steady deterioration of the leaders themselves, followed by the deprecation of the great knowledge they possessed." -Gmod, Chapter 28, verse 34 -- Stickly

Offline Simple

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Re: URestrict
« Reply #568 on: May 04, 2010, 06:25:38 AM »
If possible could you make it work for gamemodes such as DarkRP.

Offline Aaron113

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Re: URestrict
« Reply #569 on: May 04, 2010, 01:46:54 PM »
Just a couple suggestions

If possible could you make it work for gamemodes such as DarkRP.
Kind of a extension to above question :  Could you make it have certain restrictions for certain gamemodes.  Say I have weapons restricted on sandbox and we switch to some deathmatch gamemode, we would have to re-apply all the restrictions to fit with teams so it doesn't block a weapon they are suppose to have.
Will just prevent some problems.


Could you add a prop restriction menu in the menu so we don't have to look in data files to see who is allowed to spawn what.


I can't really think of anything else off hand but will let you know if I can think of anything.