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Author Topic: Gmod patch 50 - what did it break?  (Read 2123 times)

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Offline JamminR

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Gmod patch 50 - what did it break?
« on: December 16, 2008, 07:48:08 PM »
Garry released a patch.
Looking over the change log and Garry banter I really see no reason why ULX would have broken.
http://garrysmod.com/?dont_buff_my_pylon=880&GMod_Patch_50
I've seen one or two complaints both here and on Facepunch that the update has broken ULX.
I've YET to see valid information of how or why.

All, if you're coming here and going as far as registering since we had to prevent guest users because of spambots, then at LEAST take the time to give details of whats not working, and how to replicate/duplicate your issue.

Megiddo,
One particular bit of changelog that did grab my attention that I believe you threw in a work around for (as we so often do it seems)
Code: [Select]
Fixed Lua ConCommand autocomplete always missing the last item

Also, Re: UccTV - Will the following bit from his update break it?
Quote from: Garry
Code: [Select]
Disabled RT creation via GetRenderTarget (Speeds up loadtimes dramatically)
Lua Coders can no longer create Render Targets in game. The problem is that in the Source engine when a RT is created it unloads all the textures and loads them again. This was leading to incredibly long loadtimes, and was unacceptable. You can still create RT's, but they have to be created when the game starts. Check out "garrysmod/settings/render_targets/".
It's been a long time since I've looked at code, especially UccTV. I don't remember how you were doing it.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Megiddo

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Re: Gmod patch 50 - what did it break?
« Reply #1 on: December 16, 2008, 11:54:36 PM »
I was wondering if he was ever going to get around to fixing autocomplete...

UccTV will be fine, it's drawing directly to the screen, not to a rendertarget.

As far as everything else, not sure if it will effect anything.

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