ULX

Author Topic: UnoLimited - No spawn limits for Admins or SuperAdmins  (Read 103045 times)

0 Members and 4 Guests are viewing this topic.

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: UnoLimited - No spawn limits for Admins or SuperAdmins
« Reply #45 on: November 20, 2009, 03:10:44 PM »
DarkRP must be over riding Garry's commands like UnoLimited does.
If you'd like to attach the offending bannedprops.lua file, I'll have a look to see if there is an easy method to co-exist.
However, DarkRP is in most cases a coding nightmare (imo, of course, but many other developers here will agree).
I will make no guarantee that an update will be forthcoming, as UNoLimited was designed with Sandbox gamemode in mind.
Other gamemode authors could/should write thier own limit system.


"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline CTO_7

  • Newbie
  • *
  • Posts: 10
  • Karma: 0
Re: UnoLimited - No spawn limits for Admins or SuperAdmins
« Reply #46 on: November 20, 2009, 05:56:54 PM »
sv_gamemodefunctions.lua deal with the actual spawning

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: UnoLimited - No spawn limits for Admins or SuperAdmins
« Reply #47 on: November 20, 2009, 08:46:20 PM »
As expected, there is no simplistic way.
Ask the authors of the DarkRP gamemode to include function limit checks like UNoLimited has within DarkRP.
That would be the easiest way. They already have much of the required function override like I use.

"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline CTO_7

  • Newbie
  • *
  • Posts: 10
  • Karma: 0
Re: UnoLimited - No spawn limits for Admins or SuperAdmins
« Reply #48 on: November 21, 2009, 11:40:02 AM »
ok then thanks for trying

Offline Jay

  • Newbie
  • *
  • Posts: 16
  • Karma: -2
  • Awesome
uNolimited. Fixed? or can it be fixed?
« Reply #49 on: November 24, 2009, 01:09:46 PM »
i was just wandering if someone knew if the uNolimited script was fixed. (the script allows admins and superadmins to have no sbox limits) or if any of you could fix it/make a new one that works.
Thanks.

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: uNolimited. Fixed? or can it be fixed?
« Reply #50 on: November 24, 2009, 03:00:20 PM »
Jay, it's not broken. Sandbox works fine (as far as I know).
Other gamemodes may over ride the GMod Sandbox sbox_ functionality.
Ask those gamemode authors to write in limit checking/changing.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Jay

  • Newbie
  • *
  • Posts: 16
  • Karma: -2
  • Awesome
Re: UnoLimited - No spawn limits for Admins or SuperAdmins
« Reply #51 on: November 24, 2009, 08:46:55 PM »
ugh  i know i put in wrong section btw.
why cant gmod just be SIMPLE!. anyway it works fine on a older version of ULX along with dark RP but if you upgrade ULX it no longer works. witch then led me to believe that it was ULX's problem

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: UnoLimited - No spawn limits for Admins or SuperAdmins
« Reply #52 on: November 24, 2009, 09:19:45 PM »
You know there are two versions, right?
(v1.x) for ULX release from our downloads page.
(v2.x) for SVN ULib and SVN ULX.
See first post.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Jay

  • Newbie
  • *
  • Posts: 16
  • Karma: -2
  • Awesome
Re: UnoLimited - No spawn limits for Admins or SuperAdmins
« Reply #53 on: December 04, 2009, 02:55:03 PM »
yes. but kicking people crashes so ya

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: UnoLimited - No spawn limits for Admins or SuperAdmins
« Reply #54 on: December 04, 2009, 03:31:26 PM »
Jay, the code I use in UNoLimited has nothing to do with kicking people.
Do you get an error when kicking them that relates to actual UNoLimited files/code lines?
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline koolaid

  • Newbie
  • *
  • Posts: 4
  • Karma: 0
Re: UnoLimited - No spawn limits for Admins or SuperAdmins
« Reply #55 on: February 14, 2010, 09:31:18 AM »
Doesn't work.

Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 6214
  • Karma: 394
  • Project Lead
Re: UnoLimited - No spawn limits for Admins or SuperAdmins
« Reply #56 on: February 14, 2010, 09:38:15 AM »
Doesn't work.

That doesn't help us or you in the slightest. What errors do you get? When doesn't it work? Did you make any changes? What other addons are you running? What gamemode?
Experiencing God's grace one day at a time.

Offline koolaid

  • Newbie
  • *
  • Posts: 4
  • Karma: 0
Re: UnoLimited - No spawn limits for Admins or SuperAdmins
« Reply #57 on: February 14, 2010, 09:44:29 AM »
Its a SpaceBuild2 gamemode. My friend set the superadmins group to -1 for unlimited and then tried spawning a bunch of props but hit the prop limit. He has ULib 2.40, Ulx, Ship cores, SBEP, SBMP,  Wire SVN, Life Support 2, phx3, stargate, and a few others.

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: UnoLimited - No spawn limits for Admins or SuperAdmins
« Reply #58 on: February 14, 2010, 11:09:01 AM »
Do you know if Spacebuild uses it's own limit system? It's possible it's overriding UnoLimited.
Does your server start up console show that UnoLimited is loading?
Besides seeing it as a module file in the ULib // blah.lua // loading area, you should also see " *** UnoLimited Loaded ***"
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline koolaid

  • Newbie
  • *
  • Posts: 4
  • Karma: 0
Re: UnoLimited - No spawn limits for Admins or SuperAdmins
« Reply #59 on: February 14, 2010, 12:30:52 PM »
I don't think spacebuild has its own limit system. Yes it does show *** UnoLimited Loaded ***