I'm looking to have a bit of free time coming up, and I'd like to put some of it to working on a project for gmod, but I'm not exactly sure what, so I'm posing the question to you. What should I work on?
(no guarentae i twill actually get done, my free time tends to disappear rather quickly)You get 2 votes each, and you can change your votes any time.
I would also like to get a tally from those who vote of which of my currently released scripts here do you use, and which would you use if there were some improvements made.
UTeam:
Not exactly sure what I would do with this. If you vote for it please make suggestions.
UMaps:
To be honest, I'm actually rather ashamed of the code in this one. If I work on this, it will be a complete rewrite from scratch.
If you vote for this, please make suggestions as to features you would like to see in the new version.
UGest:
For this I'm considering mainly some modifications to make configuration easier (a menu perhaps).
I would also like to add support for named "gesture sets", and different kinds of gestures.
I'm really curious to see how many people are actually using this script even.
UFeed:
I'm not sure how functional this script is right now, but it definitally needs a little bit of work.
This was primarily an experiment in working with network and GUI in GMod for me.
UCal:
An idea I've been playing with for a while is an ingame Calendar.
I want to have this functioning as both a client and server script (either side optional).
The server version would allow admins to post events to the server's calendar, and distribute a simplified clientside interface to users without the client.
The client version would allow users to create events on their local calendar and set reminders for upcoming events. It would also connect to and display events from the current server's calendar. Admins would be able to manage events on both their local as well as the server's calendar through the full client.
Possible future improvements could include integration with something like Google Calendar so you could take your events with you.
If you vote for this, don't expect it in the near future as this is a large project and will prove quite the adventure in GUI development for me.
UPort:
This is a partially working, unreleased script designed to add UPnP port forwarding support to GMod for users running listen servers.
For those who don't know, UPnP is a network command protocol commonly used for things such as automatically forwarding ports on a router.
UPort would use this protocol to automatically create a temporary port forwarding entry on the router whenever the user starts a listen server, avoiding the hassel and confusion of setting up a static IP and manualy forwarding the port that has caught so many new users in the past. This is how most gameing systems open up to allow incoming connections when playing games online.
Note that with my current internet setup at school I do not have access to a router to test this on, so if I am to work on this I will require a large ammount assistance from someone who does.
Have a suggestion for something else you'd like to see me work on, mark the option and post it here.