Author Topic: ULX Rocket  (Read 43590 times)

0 Members and 2 Guests are viewing this topic.

Offline Megiddo

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 6214
  • Karma: 394
  • Project Lead
Re: ULX Rocket
« Reply #30 on: January 08, 2010, 10:09:20 AM »
Is there a guide for converting old modules I have a few unreleased ones that are bugging up :D.

No guide, though if you look at all the examples it should be fairly straight forward. Combine that with the docs and you should have everything you need.
Experiencing God's grace one day at a time.

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: ULX Rocket
« Reply #31 on: January 08, 2010, 06:02:52 PM »
Thanks for fixing this for the new svn. Is there a guide for converting old modules I have a few unreleased ones that are bugging up :D.
Welcome. It was a good 'learner' conversion for me, along with "ulx explode" release by MrPresident.
Though I'd intended to do some tutorial text of some sort, I, as if often the case, keep getting distracted by that darn 'reality'.
If you compare the conversion to the original ULX commands, along with our ULysses Library document area that explains in effect what ULib commands are being used by the ULX command object, you can pretty well figure it out.
See http://ulyssesmod.net/docs/files/lua/ULib/shared/commands-lua.html for the ULib shared commands system ULX uses.
One major point I absolutely love... majority of the error checking each and every function written for ULX had to do originally, such as minimum parameters, variables, target(s), etc, is now done by the function command object itself.
Though your rocket release was a minilmalist conversion example (48 lines in SVN as opposed to 52 in your original), much work is now handled by ULib, instead of relying on the function to check everything.
I digress... I look forward to your continued work and releases.
Post in developers corner, or email me personally (if your wanting to keep a release private) if you have conversion questions.

Perhaps I'll write up a dirty tutori... oh, wait, whats that... ooo...shiny! Huh, what, what was I doing?
« Last Edit: January 08, 2010, 06:06:38 PM by JamminR »
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Andriko

  • Newbie
  • *
  • Posts: 4
  • Karma: 0
Re: ULX Rocket
« Reply #32 on: January 19, 2010, 08:14:24 AM »
Umm there are no instruction on how to download this...How do you download this??? There aren't even any links... also another question, some other plugins said you need ulib svn or something I have ToroiseSVN that I used for phx3, but I have no idea how to use TortoiseSVN, can someone tell me how to use it to download this plugin, cause I wanna download it...

Rofl nvm found it, but how do you use svn for ulib?

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: ULX Rocket
« Reply #33 on: January 19, 2010, 03:13:25 PM »
how do you use svn for ulib?
Look just a little harder?
Aptly named forum area named SVN - http://forums.ulyssesmod.net/index.php/board,26.0.html
Stickies are important. (Those are the topics forum mods designate as important, and turn them into topics that won't move to back pages as other topics are discussed)
Just remember... SVN for us is more 'beta' code than for many other releases (Phx, Wire, etc)


"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Satan_CZ

  • Newbie
  • *
  • Posts: 1
  • Karma: 0
Re: ULX Rocket
« Reply #34 on: January 21, 2010, 12:56:01 PM »
I can still use noclip while rocketed.  :-\

Offline JamminR

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 8096
  • Karma: 390
  • Sertafide Ulysses Jenius
    • Team Ulysses [ULib/ULX, other fine releases]
Re: ULX Rocket
« Reply #35 on: January 21, 2010, 06:33:17 PM »
I can still use noclip while rocketed.  :-\
Should be an easy fix. Perhaps Ahref will want to change the script so that it removes rocketeers from noclip mode.

Ahref, not sure if you've seen my post... Kind of a How To/Comparison of old vs new ULX command structure. See the SVN forum area.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Deemony07

  • Newbie
  • *
  • Posts: 3
  • Karma: 0
Re: ULX Rocket
« Reply #36 on: March 09, 2013, 05:06:11 PM »
Do this work in gmod 13 put in on my server. Doesnt. Can we get this to work?

Offline MrPresident

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 2728
  • Karma: 430
    • |G4P| Gman4President
Re: ULX Rocket
« Reply #37 on: March 09, 2013, 07:32:02 PM »
This addon was last updated in 2010. The author of this addon has not been here since 2010.

I would bet that it doesn't work, and as for getting it updated to work with GM13 someone would probably have to pick this up since I doubt the author will be around.

Offline TweaK

  • Jr. Member
  • **
  • Posts: 80
  • Karma: 14
    • Garry's Mod Engineers
Re: ULX Rocket
« Reply #38 on: March 10, 2013, 11:50:56 PM »
fixed this a while back https://dl.dropbox.com/u/7934790/gmod/rocket.lua
throw it in lua/ulx/modules/sh
« Last Edit: March 10, 2013, 11:58:26 PM by TweaK »


Offline MrPresident

  • Ulysses Team Member
  • Hero Member
  • *****
  • Posts: 2728
  • Karma: 430
    • |G4P| Gman4President
Re: ULX Rocket
« Reply #39 on: March 11, 2013, 12:19:25 AM »
Very nice! Thanks! :)

In the future, if you fix something, post it. :) That is, of course, unless you planned on keeping it private.

Offline Twiztidkiller

  • Newbie
  • *
  • Posts: 4
  • Karma: 0
Re: ULX Rocket
« Reply #40 on: April 03, 2013, 12:46:37 AM »
I'm trying to install this, but I don't know where to add it. Just in Addons?

Offline TweaK

  • Jr. Member
  • **
  • Posts: 80
  • Karma: 14
    • Garry's Mod Engineers
Re: ULX Rocket
« Reply #41 on: April 03, 2013, 03:34:57 AM »
I'm trying to install this, but I don't know where to add it. Just in Addons?

the answer is but two posts above you.

throw it in lua/ulx/modules/sh


Offline LuaTenshi

  • Hero Member
  • *****
  • Posts: 545
  • Karma: 47
  • Just your ordinary moon angel!
    • Mirai.Red
Re: ULX Rocket
« Reply #42 on: April 05, 2013, 01:39:23 PM »
I am having this strange glitch where the trail sticks to the player no matter what and they have to rejoin to lose it. Any ideas of how to remedy this?
I cry every time I see that I am not a respected member of this community.

Offline sabo

  • Full Member
  • ***
  • Posts: 136
  • Karma: 2
  • Hello :)
    • The Elite Gaming
Re: ULX Rocket
« Reply #43 on: June 22, 2013, 03:06:26 PM »
There is a problem with the "fixed" version.

If you rocket someone up/down he flys and then dies (as planned).

But uppon death his camera freezes where he died and he is still in the 'alive' list and can talk to the people alive.

Talking about TTT Gamemode.

Does this not work with TTT or is this not ment for TTT in the first place?

Offline PAL-18

  • Full Member
  • ***
  • Posts: 142
  • Karma: 1
Re: ULX Rocket
« Reply #44 on: June 23, 2013, 01:23:46 AM »
There is a problem with the "fixed" version.

If you rocket someone up/down he flys and then dies (as planned).

But uppon death his camera freezes where he died and he is still in the 'alive' list and can talk to the people alive.

Talking about TTT Gamemode.

Does this not work with TTT or is this not ment for TTT in the first place?

The same thing happens with slay (in TTT) so its not specific to this plugin.