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Automatically load plugins without the init folder
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Topic: Automatically load plugins without the init folder (Read 7213 times)
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Golden-Death
Hero Member
Posts: 751
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Honored Lua Scripter
Automatically load plugins without the init folder
«
on:
September 25, 2006, 10:08:07 PM »
Allows you to put all your plugins/mods in ulx/mods and have them automatically load on game start. Basically, its the exact same thing as putting them in the init folder, except now they are run from ulx/mods and it doesn't clutter up your init folder.
It also has another option for security where you can set which files you want it to run specefically.
IE:
OnlyLoadT = {
"test",
"players"
}
Will only make the script load ulx/mods/test.lua and ulx/mods/players.lua.
The script defaults to loading everything you put in ulx/mods
Just extract to the gmod folder, insert your mods in ulx/mods and you're set
http://ulyssesmod.net/gd/ulxv2scripts/loader/
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JamminR
Ulysses Team Member
Hero Member
Posts: 8096
Karma: 390
Sertafide Ulysses Jenius
Re: Automatically load plugins without the init folder
«
Reply #1 on:
September 26, 2006, 03:06:46 PM »
Similiar to
http://forums.ulyssesmod.net/index.php/topic,344.0.html
, but with a nicer lua safety feature.
Nice!
I'll check out your other features when I get a chance.
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"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming
Golden-Death
Hero Member
Posts: 751
Karma: 0
Honored Lua Scripter
Re: Automatically load plugins without the init folder
«
Reply #2 on:
October 13, 2006, 04:04:52 PM »
If this script loads on init, my client crashes with 'ED_Alloc: No edicts yet'. Any one else have this problem?
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Automatically load plugins without the init folder