Ulysses Stuff > Ulysses Release Archives
Sourcebans integration
PAL-18:
Apparently ALOT has changed in Gmod 13. Garry forked off his own version of the orangebox engine and most things have changed.
The Sourcemod/Metamod Source team would have to reverse engineer Gmod 13 to fix it and to do that to a new engine is a huge undertaking plus only a few hundred servers were using Sourcemod/Metamod so they dont see it a feasible course of action.
Megiddo:
--- Quote from: PAL-18 on December 08, 2012, 02:47:53 PM ---Apparently ALOT has changed in Gmod 13. Garry forked off his own version of the orangebox engine and most things have changed.
The Sourcemod/Metamod Source team would have to reverse engineer Gmod 13 to fix it and to do that to a new engine is a huge undertaking plus only a few hundred servers were using Sourcemod/Metamod so they dont see it a feasible course of action.
--- End quote ---
Ah yes, I remember Garry talking about wanting to modify core engine functions, now. Can't blame the sourcemod/metamod people at all for their choice.
PAL-18:
--- Quote from: centran on December 05, 2012, 02:28:03 PM ---Anyone who wants sourcebans is not fricked. You don't need sourcemod to run sourcebans.
There was a script made that access the sourcebans DB directly. I posted a forum topic on how to integrate it with ULX. http://forums.ulyssesmod.net/index.php/topic,5875.0.html
I posted a new topic because this one is outdated. Even if sourcemod worked with gmod13 this script still wouldn't work with the current version of ulx.
--- End quote ---
By "this script", do you mean the one in this thread or the script in all threads?
centran:
--- Quote from: PAL-18 on December 11, 2012, 07:17:40 PM ---By "this script", do you mean the one in this thread or the script in all threads?
--- End quote ---
I mean the one in this thread.
PAL-18:
You can't update the script to work the the current ULX?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version