STOP. It's hammer-- I mean-- Update Time!
I've finally gotten around to working on what most people will actually use XGUI for: The players module (*might* be renamed to the commands module later, we'll see)
So what's new? (besides the bugfixes posted earlier?)
Basically, most of the module is the same, except rearranged and animated! The old players module had a flow of going from (left to right) player(s) -> command -> arguments-- However, for some commands like ulx goto and ulx psay, you can't target yourself (this includes commands where restrictions have been placed on a group/user), and some commands (ulx csay) have no player targets at all! So, I changed the flow to command -> player(s) -> arguments.
Everything here complies with restrictions, so you shouldn't be able to execute a command here that throws a ULX error.. (hopefully
)
Other minor changes include a tidier commands grouping that's now sorted alphabetically, and can only have one category open at once, as well as minor bugfixes and interface changes.
I'm planning on adding shortcut features later (like, double clicking on a player will execute the command), but I've yet to figure out exactly how I want to do it.
Here's you a gif showing off the animations! (Ignore the UTime timer and my editing
)
Aannd here's the changelog! Enjoy!
03/20/2010
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+Added: New players module! (See forum for details)
=Fixed: Strange bugs (mod conflict?) with Garry's DProgressBar (Thanks Colonel_Black)
=Fixed: Sandbox limits not showing up in non-sandbox but sandbox-derived gamemodes (Thanks Frrz)
-Removed: Old players module
And several minor bugfixes!