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XGUI - Fully featured modular GUI for ULX! (Included with ULX v3.51 and SVN)
Stickly Man!:
*UPDATE!* Yay finally
OK, this new version should have squashed any remaining errors for those of you who were stuck on the 'XGUI is receiving data' screen. There are also a few minor bugfixes, and I've halfway implemented the new command system! Hopefully by next version I should have all the commands functional on the players tab (ie. slap, slay, ban, kick, etc. )
Let me know if you run into any more problems!
Vakaris:
Well this is an ok menu realy, but I spotted a few wierd things:
1.Keep AI ragdolls (AKA NPCs turn ragdoll on death) only works on SP, I've tried and I know it doesn't work in MP. (and mods that allow it have bugs like if a zombie is killed by a headshot or an explosion theheadcrab turns into a ghost instead of a ragdoll, etc.)
2.There should be an option in ULX_settings.ini (or similar) to use the old menu or this menu.
3.I don't see a "bans" menu yet
4.Vote and server-wide vote seems to be the same to my logic.
5.In the advert menu I don't have the slightest idea what G:N means.
6.I don't see how alltalk and voice chat could be two different things.
No. I haven't tried this ingame yet. All of those are in-forum speculations.
Stickly Man!:
Thanks for the feedback!
--- Quote from: Vakaris ---1.Keep AI ragdolls (AKA NPCs turn ragdoll on death) only works on SP, I've tried and I know it doesn't work in MP. (and mods that allow it have bugs like if a zombie is killed by a headshot or an explosion theheadcrab turns into a ghost instead of a ragdoll, etc.)
--- End quote ---
I wasn't 100% sure about that, thanks for confirming it! I'll make that option single-player only.
--- Quote from: Vakaris ---2.There should be an option in ULX_settings.ini (or similar) to use the old menu or this menu.
3.I don't see a "bans" menu yet
--- End quote ---
As this is still a WIP, it still missing a lot of features. However, I think this is going to be replacing the default menu for ULX when completed, so I don't think there will be an option to decide.
--- Quote from: Vakaris ---4.Vote and server-wide vote seems to be the same to my logic.
--- End quote ---
Actually, in ULX there are 3 different types of map voting: Users can initiate a votemap (vote) and if enough players vote for the same map, it changes. The other two are admin-started, (server-wide votemap), If one map is selected, it asks everyone if they want to change the map to __, if multiple maps are selected, players can pick one.
--- Quote from: Vakaris ---5.In the advert menu I don't have the slightest idea what G:N means.
--- End quote ---
True. I've been meaning to lay that out a bit better. For this and the maps, I'm planning on adding more tooltips to help explain some of the things though.
--- Quote from: Vakaris ---6.I don't see how alltalk and voice chat could be two different things.
--- End quote ---
I believe alltalk is talking to teams only/everyone on the server, voice chat enables/disables voice completely
--- Quote from: Vakaris ---No. I haven't tried this ingame yet. All of those are in-forum speculations.
--- End quote ---
Heh, I should probably update my pictures then :o
Vakaris:
I forgot to mention - if plpl_damage is 1 then PvP damage is disabled, if it's 0 then it's enabled... Probably garry's mistake. You might want to correct this.
123dan5:
hmm dosent work with me
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