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Author Topic: XGUI - Fully featured modular GUI for ULX! (Included with ULX v3.51 and SVN)  (Read 548716 times)

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Offline michael_sj123

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #465 on: December 21, 2010, 08:43:02 AM »
This is awesome! Great features!

Offline sweetone

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #466 on: December 24, 2010, 09:41:22 AM »
the svn does not work anymore :( "http://svn.github.com/SticklyMan/xgui.git" getting some errors.. and when using the old one it says something that i'm not authed.
Code: [Select]
ERROR: Hook 'UCLAuthNotify' Failed: [@ulib\shared\sh_ucl.lua:51] [ULIB] Unauthed player
Removing Hook 'UCLAuthNotify'

« Last Edit: December 24, 2010, 09:53:34 AM by sweetone »

Offline Aaron113

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #467 on: December 24, 2010, 11:37:01 AM »
Some issues I've noticed:
  • Banning by steamID and including a name for it.  It doesn't show the name.
  • Name of player doesn't show up when you hit "Ban Details"
  • Start up error and stops XGUI from working until rejoining right after a map change.


Start up error:  ERROR: Hook 'InitXGUI' Failed: [ulx\modules\cl\xgui_client.lua:41] attempt to compare number with nil
Removing Hook 'InitXGUI'
« Last Edit: December 24, 2010, 11:53:40 AM by Aaron113 »

Offline Stickly Man!

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #468 on: December 25, 2010, 12:11:56 AM »
Sorry everyone, it's been a rather busier Christmas break than I imagined it would be-- now for words then UPDATE!:

This is awesome! Great features!
Glad you like it! :D

Yup it works thanks for all the support!
Glad you guys got it figured out! :P

the svn does not work anymore :( "http://svn.github.com/SticklyMan/xgui.git" getting some errors.. and when using the old one it says something that i'm not authed.
Code: [Select]
ERROR: Hook 'UCLAuthNotify' Failed: [@ulib\shared\sh_ucl.lua:51] [ULIB] Unauthed player
Removing Hook 'UCLAuthNotify'
Yes, the SVN is unfortunately down again at github for reasons unknown. The best course of action is to manually download it from the github link found here: http://github.com/SticklyMan/xgui/zipball/master
The Unauthed player was an old bug in ULX/ULib versions-- are you sure you're running the absolute latest SVN versions of each? See links HERE: http://forums.ulyssesmod.net/index.php/topic,3092.0.html
(Also just curious, please specify whether or not you have a server from Xenon Servers)

Some issues I've noticed:
  • Banning by steamID and including a name for it.  It doesn't show the name.
  • Name of player doesn't show up when you hit "Ban Details"
  • Start up error and stops XGUI from working until rejoining right after a map change.


Start up error:  ERROR: Hook 'InitXGUI' Failed: [ulx\modules\cl\xgui_client.lua:41] attempt to compare number with nil
Removing Hook 'InitXGUI'
Good catches, most of those were dumb errors on my part that were once working till I had to change something...
That init error has me baffled-- the ULX revision number should have been sent to the clients well before XGUI started, but it's not in your case (so it throws error above). I have put a fix in the code which *should* display "N/A" instead of throwing an error, so let me know if it works. I'll have to catch up with you sometime so I can visit your server and take a look at this error myself.

-------------

So here's the changelog on the latest update! Please note that the SVN appears to be down.. again.. I'll see if I can look into it. Also, I'm looking into some reports I had about getting errors similar to this in console:
Code: [Select]
Unknown command: colour_rIf anyone gets errors like that, please let me know and tell me which gamemode you are running.

Merry Christmas to everyone!

Code: [Select]
12/25/2010
-----------------
+Added: Add Ban window now warns when invalid ID/name was entered.
=Fixed: XGUI breaking when ULX SVN revision number didn't get retrieved.
=Fixed: Name of ban always showed <Unknown> on the ban details window.
=Fixed: Banning with an offline SteamID now properly sets the name of the banned player if set.
Thanks Aaron113!
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Offline sweetone

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #469 on: December 25, 2010, 03:14:25 AM »
hi. downloaded this "http://github.com/SticklyMan/xgui/zipball/master" ulx and ulib up to date. i'm hosting dedicated server from my own computer for now, we're moving into really server when server is rdy for host.

this problem still remains

Offline sweetone

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #470 on: December 25, 2010, 04:52:19 AM »
There is something wrong with this function, i deleted it and then xgui opened... but not fully i can see just windows with no menus.
Code: [Select]
if not SinglePlayer() and not ULib.ucl.authed[LocalPlayer():UniqueID()] then
local unauthedWarning = xlib.makeframe{ label="XGUI Error!", w=250, h=90, showclose=true, skin=xgui.settings.skin }
xlib.makelabel{ label="Your ULX player has not been Authed!", x=10, y=30, parent=unauthedWarning }
xlib.makelabel{ label="Please wait a couple seconds and try again.", x=10, y=45, parent=unauthedWarning }
xlib.makebutton{ x=50, y=63, w=60, label="Try Again", parent=unauthedWarning }.DoClick = function()
unauthedWarning:Remove()
xgui.show( tabname )
end
xlib.makebutton{ x=140, y=63, w=60, label="Close", parent=unauthedWarning }.DoClick = function()
unauthedWarning:Remove()
end
return
end

Offline Stickly Man!

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #471 on: December 25, 2010, 04:16:37 PM »
sweetone, run this command in your console and paste the output here:
Code: [Select]
lua_run_cl print(ulx.revision)
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Offline sweetone

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #472 on: December 26, 2010, 11:39:45 AM »
nothing happens :O

Offline JamminR

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #473 on: December 26, 2010, 04:56:00 PM »
Run it on your game console after you've joined your server (yes, normally we mean server, not this time though).
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline sweetone

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #474 on: December 28, 2010, 07:34:39 AM »
I got line "146"

Offline Ghork

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #475 on: December 29, 2010, 03:51:24 AM »
How can I disable the message of wiremod needing to be updated while not hosting sandbox?  ???

Offline sweetone

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #476 on: December 29, 2010, 04:44:01 PM »
This problem is driving my crazy. Is there something to do? Seems like others can enter to menu with command !menu.. but i cant
« Last Edit: December 29, 2010, 05:51:59 PM by sweetone »

Offline Juice

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #477 on: December 30, 2010, 07:31:05 AM »
Whenever I join my server my admin gets reset. After I re-add myself via rcon and check the menu all the other admin are still there appropriate ranks.

Offline Aaron113

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #478 on: December 30, 2010, 10:24:43 AM »
Something you may also want to work on is the ban reason being so long you can't read it.

Offline Juice

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Re: XGUI - Fully featured modular GUI for ULX! (WIP)
« Reply #479 on: January 01, 2011, 04:27:44 PM »
Whenever I join my server my admin gets reset. After I re-add myself via rcon and check the menu all the other admin are still there appropriate ranks.
Actually I think this may be a ULX problem. It even does it on me leaving the game. It seems ULX is just not saving admins. Any help?