*Idea... maybe for the SVN, Meg could add a check of sorts.. give people an options to use web MOTD in the config file and just run the appropriate client function based on an sv variable. *
Already done.
* [ADD] Ability to specify a URL in "ulx showMotd" to show a URL.
I'm not sure server.ini commands are running in SVN right now though. I know addGimp isn't, even though using addGimp works after ulx/Gmod map has completed loading
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appear when you join the server.
Dedicated server or Listen server? We've seen issues where the person hosting a Listen server can't see the motd.
If I remember correctly, this is more a Gmod issue than a ULX. Can other players joining see it?
I have set ulx_showmotd to 1 in server.ini file in ulx/cfg folder.Also the ulx_motd text file in ulx folder.
1) Shouldn't be editing addons/ulx/cfg .... save the edited file to /gmod/cfg/server.ini
2) I'm not sure server.ini commands are working in SVN right now. Forum posts here seem that though some of the commands in server.ini have been converted, only some are active when server.ini gets 'loaded.'
Try #1, you may be able to see it.
You may be able to verify the toggle from your server console after ULX is loaded.
Anyone have any idea why its not working,or provide some guidance how to get ULX MOTD to show up.
Source HTML is picky/tricky. Fancy HTML can break it. Much of it is due to security design, some of it for stabilty (so people don't complain to Valve when a TF2/CSS/whatever server hosts HTML crashes the game), some of it, in my opinion, due to bugginess (scroll bar bad texture checkerboards (not sure it still does that or not).
If you can place our default MOTD back and it work.. then something you're doing with your HTML, Source HTML interpreter doesn't like