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Dead Mute
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Topic: Dead Mute (Read 2669 times)
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soccercrazy195
Newbie
Posts: 9
Karma: 0
Dead Mute
«
on:
January 28, 2010, 06:00:36 PM »
Can we please have an automute(Players get muted when they die) mod?
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vader0146
Jr. Member
Posts: 63
Karma: 9
Re: Dead Mute
«
Reply #1 on:
February 09, 2010, 06:43:27 AM »
hook.Add("PlayerSay", "MuteWhenDead", function( ply )
if !ply:Alive() then
return false
end
end )
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JamminR
Ulysses Team Member
Hero Member
Posts: 8096
Karma: 390
Sertafide Ulysses Jenius
Re: Dead Mute
«
Reply #2 on:
February 09, 2010, 03:50:17 PM »
PlayerSay is a tricky hook.
So many scripts rely on it, but returning anything breaks the PlayerSay hook for all other scripts (if I remember correctly).
Including ULX chat commands.
Using a clientside
Gamemode.OnPlayerChat
would probably be better for not breaking an entire server hook system.
«
Last Edit: February 09, 2010, 03:53:34 PM by JamminR
»
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