Author Topic: ULX problem - groups and server console commands fail  (Read 8218 times)

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Offline sharp

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ULX problem - groups and server console commands fail
« on: February 15, 2010, 09:37:02 PM »
my usergroup is set as "owner" but when i join my server i connect as the default group. Also if i try to use ulx commands with rcon in game or ulx commands in the server console nothing works.

EDIT: im using lasted SVN of ULX and ULib, and it was working fine the other day so dont know is causing this.
end edit

///////////////////////////////
//      Ulysses Library      //
///////////////////////////////
// Loading...                //
//  shared/defines.lua       //
//  shared/misc.lua          //
//  shared/util.lua          //
//  server/upgrade.lua       //
//  server/hook.lua          //
//  server/gamemode_hooks.lua//
//  shared/table.lua         //
//  shared/player.lua        //
//  server/player.lua        //
//  shared/messages.lua      //
//  shared/commands.lua      //
//  server/concommand.lua    //
//  server/util.lua          //
//  shared/sh_ucl.lua        //
//  server/ucl.lua           //
ULib/server/ucl.lua:39: attempt to index field 'groups' (a nil value)
//  server/phys.lua          //
//  server/player_ext.lua    //
//  server/entity_ext.lua    //
// Load Complete!            //
///////////////////////////////
[ULIB] Loading SHARED module: aafk.lua
[ULIB] Loading SHARED module: ulx_init.lua
///////////////////////////////
//       ULX Admin Mod       //
///////////////////////////////
// Loading...                //
//  sh_defines.lua           //
//  lib.lua                  //
//  base.lua                 //
//  sh_base.lua              //
ULib/shared/commands.lua:1035: attempt to call field 'registerAccess' (a nil value)
//  log.lua                  //
ulx\base.lua:91: attempt to call field 'registerAccess' (a nil value)
//  MODULE: AutoPromote.lua  //
//  MODULE: rocket_ulx35.lua //
ULib/shared/commands.lua:1035: attempt to call field 'registerAccess' (a nil value)
//  MODULE: selfcommands.lua //
ULib/shared/commands.lua:1035: attempt to call field 'registerAccess' (a nil value)
//  MODULE: givesvn.lua      //
ulx\sh_base.lua:182: table index is nil
//  MODULE: slots.lua        //
ulx\base.lua:91: attempt to call field 'registerAccess' (a nil value)
//  MODULE: votemap.lua      //
ulx\base.lua:91: attempt to call field 'registerAccess' (a nil value)
//  MODULE: URequest_Advert.lua//
ulx\modules/URequest_Advert.lua:1: attempt to call field 'addAdvert' (a nil value)
//  MODULE: respawnsvn.lua   //
ulx\sh_base.lua:182: table index is nil
//  MODULE: chat.lua         //
ULib/shared/commands.lua:1035: attempt to call field 'registerAccess' (a nil value)
//  MODULE: fun.lua          //
ULib/shared/commands.lua:1035: attempt to call field 'registerAccess' (a nil value)
//  MODULE: menus.lua        //
ULib/shared/commands.lua:1035: attempt to call field 'registerAccess' (a nil value)
//  MODULE: rcon.lua         //
ULib/shared/commands.lua:1035: attempt to call field 'registerAccess' (a nil value)
//  MODULE: teleport.lua     //
ULib/shared/commands.lua:1035: attempt to call field 'registerAccess' (a nil value)
//  MODULE: user.lua         //
ulx\modules/sh/user.lua:9: bad argument #1 to 'pairs' (table expected, got nil)
//  MODULE: userhelp.lua     //
//  MODULE: util.lua         //
ULib/shared/commands.lua:1035: attempt to call field 'registerAccess' (a nil value)
//  MODULE: vote.lua         //
ulx\base.lua:91: attempt to call field 'registerAccess' (a nil value)
//  MODULE: superpowers_svn.lua//
ULib/shared/commands.lua:1035: attempt to call field 'registerAccess' (a nil value)
//  end.lua                  //
// Load Complete!            //
///////////////////////////////
[ULIB] Loading SHARED module: URestrict.lua
ULib/modules/URestrict.lua:227: bad argument #1 to 'pairs' (table expected, got nil)
[ULIB] Loading SERVER module: ASpam.lua
[ULIB] Loading SERVER module: URequest.lua
ULib/modules/server/URequest.lua:210: attempt to call field 'begin_subconcommand' (a nil value)
[ULIB] Loading CLIENT module: cl_ASpaminit.lua
[ULIB] Loading CLIENT module: URequest_cl.lua
[ULIB] Loading CLIENT module: URequest_help.lua
[ULIB] Loading CLIENT module: URestrict_cl.lua
[ULIB] Loading CLIENT module: ur_gui.lua

ERROR: Hook 'ULXDoCfg' Failed: ulx\end.lua:39: attempt to call field 'addAdvert' (a nil value)
Removing Hook 'ULXDoCfg'

Timer Error: ULib/shared/player.lua:9: attempt to call field 'registerAccess' (a nil value)

Warning: Player issued command but is now vanished (Command was "showMotd 1 ")
Warning: Player issued command but is now vanished (Command was "chattime 0 ")
etc etc
« Last Edit: February 15, 2010, 09:47:16 PM by sharp »

Offline Megiddo

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Re: ULX problem - groups and server console commands fail
« Reply #1 on: February 15, 2010, 09:46:16 PM »
Looks like you might have deleted your groups.txt file.
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Offline sharp

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Re: ULX problem - groups and server console commands fail
« Reply #2 on: February 15, 2010, 09:56:38 PM »
Looks like you might have deleted your groups.txt file.
no its still there.

Offline Megiddo

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Re: ULX problem - groups and server console commands fail
« Reply #3 on: February 15, 2010, 10:05:00 PM »
Mind pasting it here?
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Offline sharp

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Re: ULX problem - groups and server console commands fail
« Reply #4 on: February 15, 2010, 10:27:25 PM »
ok i fixed the group.txt i had a extra } that wasnt needed.  just have a few module addons with errors that i can post in the respective topics.
Code: [Select]
///////////////////////////////
//      Ulysses Library      //
///////////////////////////////
// Loading...                //
//  shared/defines.lua       //
//  shared/misc.lua          //
//  shared/util.lua          //
//  server/upgrade.lua       //
//  server/hook.lua          //
//  server/gamemode_hooks.lua//
//  shared/table.lua         //
//  shared/player.lua        //
//  server/player.lua        //
//  shared/messages.lua      //
//  shared/commands.lua      //
//  server/concommand.lua    //
//  server/util.lua          //
//  shared/sh_ucl.lua        //
//  server/ucl.lua           //
//  server/phys.lua          //
//  server/player_ext.lua    //
//  server/entity_ext.lua    //
// Load Complete!            //
///////////////////////////////
[ULIB] Loading SHARED module: aafk.lua
[ULIB] Loading SHARED module: ulx_init.lua
///////////////////////////////
//       ULX Admin Mod       //
///////////////////////////////
// Loading...                //
//  sh_defines.lua           //
//  lib.lua                  //
//  base.lua                 //
//  sh_base.lua              //
//  log.lua                  //
//  MODULE: AutoPromote.lua  //
//  MODULE: rocket_ulx35.lua //
//  MODULE: selfcommands.lua //
//  MODULE: givesvn.lua      //
ulx\sh_base.lua:182: table index is nil
//  MODULE: slots.lua        //
//  MODULE: votemap.lua      //
//  MODULE: URequest_Advert.lua//
ulx\modules/URequest_Advert.lua:1: attempt to call field 'addAdvert' (a nil valu
e)
//  MODULE: respawnsvn.lua   //
ulx\sh_base.lua:182: table index is nil
//  MODULE: chat.lua         //
//  MODULE: fun.lua          //
//  MODULE: menus.lua        //
//  MODULE: rcon.lua         //
//  MODULE: teleport.lua     //
//  MODULE: user.lua         //
//  MODULE: userhelp.lua     //
//  MODULE: util.lua         //
//  MODULE: vote.lua         //
//  MODULE: superpowers_svn.lua//
//  end.lua                  //
// Load Complete!            //
///////////////////////////////
[ULIB] Loading SHARED module: URestrict.lua
///////////////////////////////
//         URestrict         //
///////////////////////////////
//Loading...                 //
//  MODULE: init.lua         //
//  MODULE: canTool.lua      //
//  MODULE: give.lua         //
//  MODULE: giveSwep.lua     //
//  MODULE: pickup.lua       //
//  MODULE: props.lua        //
//  MODULE: spawn.lua        //
//Done!                      //
///////////////////////////////
[ULIB] Loading SERVER module: ASpam.lua
[ULIB] Loading SERVER module: URequest.lua
ULib/modules/server/URequest.lua:210: attempt to call field 'begin_subconcommand
' (a nil value)
[ULIB] Loading CLIENT module: cl_ASpaminit.lua
[ULIB] Loading CLIENT module: URequest_cl.lua
[ULIB] Loading CLIENT module: URequest_help.lua
[ULIB] Loading CLIENT module: URestrict_cl.lua
[ULIB] Loading CLIENT module: ur_gui.lua

but im still seeing a problem toward the end of the server startup.
Code: [Select]
Warning: Player issued command but is now vanished (Command was "showMotd 1 ")
Warning: Player issued command but is now vanished (Command was "chattime 0 ")
Warning: Player issued command but is now vanished (Command was "welcomemessage
"Welcome to %host%! We're playing %curmap%."")
Warning: Player issued command but is now vanished (Command was "logFile 1 ")
Warning: Player issued command but is now vanished (Command was "logEvents 1 ")
Warning: Player issued command but is now vanished (Command was "logChat 1 ")
Warning: Player issued command but is now vanished (Command was "logSpawns 1 ")
Warning: Player issued command but is now vanished (Command was "logSpawnsEcho 1
 ")
Warning: Player issued command but is now vanished (Command was "logDir "ulx_log
s" ")
Warning: Player issued command but is now vanished (Command was "logEcho 1 ")
Warning: Player issued command but is now vanished (Command was "rslotsMode 0")
Warning: Player issued command but is now vanished (Command was "rslots 2")
Warning: Player issued command but is now vanished (Command was "rslotsVisible 1
 ")
Warning: Player issued command but is now vanished (Command was "votemapEnabled
1 ")
Warning: Player issued command but is now vanished (Command was "votemapMintime
10 ")
Warning: Player issued command but is now vanished (Command was "votemapWaittime
 5 ")
Warning: Player issued command but is now vanished (Command was "votemapSuccessr
atio 0.4 ")
Warning: Player issued command but is now vanished (Command was "votemapMinvotes
 3 ")
Warning: Player issued command but is now vanished (Command was "votemapVetotime
 30 ")
Warning: Player issued command but is now vanished (Command was "votemapMapmode
1 ")
Warning: Player issued command but is now vanished (Command was "voteEcho 0 ")
Warning: Player issued command but is now vanished (Command was "votemap2Success
ratio 0.5 ")
Warning: Player issued command but is now vanished (Command was "votemap2Minvote
s 3 ")
Warning: Player issued command but is now vanished (Command was "votekickSuccess
ratio 0.6 ")
Warning: Player issued command but is now vanished (Command was "votekickMinvote
s 2 ")
Warning: Player issued command but is now vanished (Command was "votebanSuccessr
atio 0.7 ")
Warning: Player issued command but is now vanished (Command was "votebanMinvotes
 3 ")
Warning: Player issued command but is now vanished (Command was "votemapAddmap b
ackground01")
Warning: Player issued command but is now vanished (Command was "votemapAddmap b
ackground02")
Warning: Player issued command but is now vanished (Command was "votemapAddmap b
ackground03")
Warning: Player issued command but is now vanished (Command was "votemapAddmap b
ackground04")
Warning: Player issued command but is now vanished (Command was "votemapAddmap b
ackground05")
Warning: Player issued command but is now vanished (Command was "votemapAddmap b
ackground06")
Warning: Player issued command but is now vanished (Command was "votemapAddmap b
ackground07")
Warning: Player issued command but is now vanished (Command was "votemapAddmap c
redits")
Warning: Player issued command but is now vanished (Command was "votemapAddmap i
ntro")
Warning: Player issued command but is now vanished (Command was "votemapAddmap t
est_hardware")
Warning: Player issued command but is now vanished (Command was "votemapAddmap t
est_speakers")

Offline sharp

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Re: ULX problem - groups and server console commands fail
« Reply #5 on: February 16, 2010, 06:43:32 PM »
what about those WARNING messages im getting(in previous post) looks like its all the commands in the server.ini file.

Edit i get the warning messages on server startup, then when i change map i get this:

Quote
Invalid command entered. If you need help, please type "ulx help" in your console.
Invalid command entered. If you need help, please type "ulx help" in your console.
Invalid command entered. If you need help, please type "ulx help" in your console.
Invalid command entered. If you need help, please type "ulx help" in your console.
Invalid command entered. If you need help, please type "ulx help" in your console.
Invalid command entered. If you need help, please type "ulx help" in your console.
Invalid command entered. If you need help, please type "ulx help" in your console.
Invalid command entered. If you need help, please type "ulx help" in your console.
Invalid command entered. If you need help, please type "ulx help" in your console.
Invalid command entered. If you need help, please type "ulx help" in your console.
Invalid command entered. If you need help, please type "ulx help" in your console.

Edit: do i have to make a new topic for each problem? this is a continuation, i fixed my group.txt typo now what is wrong with the server.ini commands not working?
« Last Edit: February 18, 2010, 07:19:06 PM by sharp »

Offline Megiddo

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Re: ULX problem - groups and server console commands fail
« Reply #6 on: February 19, 2010, 03:36:46 PM »
What's in your server.ini?
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Offline sharp

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Re: ULX problem - groups and server console commands fail
« Reply #7 on: February 19, 2010, 10:54:26 PM »
its basically the default stuff I turned on rslotsmode and chattime.

according to the warnings it thinks a player is using the commands instead of the server itself.

PS wonder if its similar to this guy's issue http://forums.ulyssesmod.net/index.php/topic,4541.0.html

Code: [Select]
//Any of the settings in here can be added to the per-map configs.

ulx showMotd 1 // Set to 0 to disable showing motd on connect. Shows the file the cvar motdfile says to. Set to a URL to show a URL.
// If setting a URL, do not specify http://, as Source has trouble with this. IE, use google.com NOT http://google.com


ulx chattime 5 // Players can only chat every x seconds (anti-spam). 0 to disable


// This is what the players will see when they join, set it to "" to disable.
// You can use %host% and %curmap% in your text and have it automagically parsed for you
ulx welcomemessage "Welcome to %host%! We're playing %curmap%."


ulx logFile 1 // Log to file (Can still echo if off). This is a global setting, nothing will be logged to file with this off.
ulx logEvents 1 // Log events (player connect, disconnect, death)
ulx logChat 1 // Log player chat
ulx logSpawns 1 // Log when players spawn objects (props, effects, etc)
ulx logSpawnsEcho 1 // Echo spawns to players in server. 0 = off, 1 = Admins only, 2 = All players. (Echoes to console)
ulx logDir "ulx_logs" // The log dir under garrysmod/data.
ulx logEcho 1 // Echo mode
// Echo modes:
// 0 - OFF No output to players when an admin command is used
// 1 - FULL Output to players similar to "Foo slapped Bob with 0 damage"



ulx rslotsMode 1
ulx rslots 2
ulx rslotsVisible 1 // When this is 0, sv_visiblemaxplayers will be set to maxplayers - slots_currently_reserved
//Modes:
//0 - Off
//1 - Keep # of slots reserved for admins, admins fill slots.
//2 - Keep # of slots reserved for admins, admins don't fill slots, they'll be freed when a player leaves.
//3 - Always keep 1 slot open for admins, kick the user with the shortest connection time if an admin joins.

//Difference between 1 and 2:
//I realize it's a bit confusing, so here's an example.
//On mode 1--
// You have maxplayers set to 10, rslots set to 2, and there are currently 8 non-admins connected.
// If a non-admin tries to join, they'll be kicked to keep the reserved slots open. Two admins join
// and fill the two reserved slots. When non-admins leave, the two admins will still be filling the
// two reserved slots, so another regular player can join and fill the server up again without being
// kicked by the slots system

//On mode 2--
// Same setup as mode 1, you have the two admins in the server and the server is full. Now, when a
// non-admin leaves the server, reserved slots will pick up the slot again as reserved. If a regular
// player tries to join and fill the server again, even though there are two admins connected, it will
// kick the regular player to keep the slot open

//So, the basic difference between these two is mode 1 will subtract currently connected admins from the slot
//pool, while mode 2 while always be attempting to reclaim slots if it doesn't currently have enough when
//players leave no matter how many admins are connected.

//rslotsVisible:
// If you set this variable to 0, ULX will automatically change sv_visiblemaxplayers for you so that if
// there are no regular player slots available in your server, it will appear that the server is full.
// The major downside to this is that admins can't connect to the server using the "find server" dialog
// when it appears full. Instead, they have to go to console and use the command "connect <ip>".
// NOTE THIS DOES NOT CHANGE YOUR MAXPLAYERS VARIABLE, ONLY HOW MANY MAXPLAYERS IT _LOOKS_ LIKE YOUR
// SERVER HAS. YOU CAN NEVER, EVER HAVE MORE PLAYERS IN YOUR SERVER THAN THE MAXPLAYERS VARIABLE.



ulx votemapEnabled 1 // Enable/Disable the entire votemap command
ulx votemapMintime 10 // Time after map change before votes count.
ulx votemapWaittime 5 // Time before a user must wait before they can change their vote.
ulx votemapSuccessratio 0.4 // Ratio of (votes for map)/(total players) needed to change map. (Rounds up)
ulx votemapMinvotes 3 // Number of minimum votes needed to change map (Prevents llamas). This supercedes the above convar on small servers.
ulx votemapVetotime 30 // Time in seconds an admin has after a successful votemap to veto the vote. Set to 0 to disable.
ulx votemapMapmode 1 // 1 = Use all maps but what's specified below, 2 = Use only the maps specified below.

ulx voteEcho 0 // 1 = Echo what every player votes (this does not apply to votemap). 0 = Don't echo

ulx votemap2Successratio 0.5 // Ratio of (votes for map)/(total players) needed to change map. (Rounds up)
ulx votemap2Minvotes 3 // Number of minimum votes needed to change map (Pevents llamas). This supercedes the above convar on small servers.

ulx votekickSuccessratio 0.6 // Ratio of (votes for kick)/(total players) needed to kick player. (Rounds up)
ulx votekickMinvotes 2 // Number of minimum votes needed to kick player (Pevents llamas). This supercedes the above convar on small servers.

ulx votebanSuccessratio 0.7 // Ratio of (votes for ban)/(total players) needed to ban player. (Rounds up)
ulx votebanMinvotes 3 // Number of minimum votes needed to ban player (Pevents llamas). This supercedes the above convar on small servers.

// If you'd like to add more maps, make separate lines for them all prefixed with "ulx votemapAddmap".
ulx votemapAddmap background01
ulx votemapAddmap background02
ulx votemapAddmap background03
ulx votemapAddmap background04
ulx votemapAddmap background05
ulx votemapAddmap background06
ulx votemapAddmap background07
ulx votemapAddmap credits
ulx votemapAddmap intro
ulx votemapAddmap test_hardware
ulx votemapAddmap test_speakers

Offline Megiddo

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Re: ULX problem - groups and server console commands fail
« Reply #8 on: February 19, 2010, 11:08:50 PM »
It's the ulx votemapAddmap's, those were moved to another config.
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Offline sharp

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Re: ULX problem - groups and server console commands fail
« Reply #9 on: February 20, 2010, 03:27:28 PM »
It's the ulx votemapAddmap's, those were moved to another config.
where are those moved to because i checked the folder i checkout the SVN to and those commands are still in the server.ini file?   those maps don't even exist in my server so where ever they are probably need removed.

OK so the 11 addmaps explains the 11 of these.
Quote
Invalid command entered. If you need help, please type "ulx help" in your console.

but how do u explain the warnings because they are for all of the commands and not just the addmaps:
Code: [Select]
Warning: Player issued command but is now vanished (Command was "showMotd 1 ")
Warning: Player issued command but is now vanished (Command was "chattime 5 ")
Warning: Player issued command but is now vanished (Command was "welcomemessage"Welcome to %host%! We're playing %curmap%."")
Warning: Player issued command but is now vanished (Command was "logFile 1 ")
Warning: Player issued command but is now vanished (Command was "logEvents 1 ")
Warning: Player issued command but is now vanished (Command was "logChat 1 ")
Warning: Player issued command but is now vanished (Command was "logSpawns 1 ")
Warning: Player issued command but is now vanished (Command was "logSpawnsEcho 1 ")
Warning: Player issued command but is now vanished (Command was "logDir "ulx_logs" ")
Warning: Player issued command but is now vanished (Command was "logEcho 1 ")
Warning: Player issued command but is now vanished (Command was "rslotsMode 1")
Warning: Player issued command but is now vanished (Command was "rslots 2")
Warning: Player issued command but is now vanished (Command was "rslotsVisible 1 ")
Warning: Player issued command but is now vanished (Command was "votemapEnabled 1 ")
Warning: Player issued command but is now vanished (Command was "votemapMintime 10 ")
Warning: Player issued command but is now vanished (Command was "votemapWaittime 5 ")
Warning: Player issued command but is now vanished (Command was "votemapSuccessratio 0.4 ")
Warning: Player issued command but is now vanished (Command was "votemapMinvotes 3 ")
Warning: Player issued command but is now vanished (Command was "votemapVetotime 30 ")
Warning: Player issued command but is now vanished (Command was "votemapMapmode 1 ")
Warning: Player issued command but is now vanished (Command was "voteEcho 0 ")
Warning: Player issued command but is now vanished (Command was "votemap2Successratio 0.5 ")
Warning: Player issued command but is now vanished (Command was "votemap2Minvotes 3 ")
Warning: Player issued command but is now vanished (Command was "votekickSuccessratio 0.6 ")
Warning: Player issued command but is now vanished (Command was "votekickMinvotes 2 ")
Warning: Player issued command but is now vanished (Command was "votebanSuccessratio 0.7 ")
Warning: Player issued command but is now vanished (Command was "votebanMinvotes 3 ")
Warning: Player issued command but is now vanished (Command was "votemapAddmap background01")
Warning: Player issued command but is now vanished (Command was "votemapAddmap background02")
Warning: Player issued command but is now vanished (Command was "votemapAddmap background03")
Warning: Player issued command but is now vanished (Command was "votemapAddmap background04")
Warning: Player issued command but is now vanished (Command was "votemapAddmap background05")
Warning: Player issued command but is now vanished (Command was "votemapAddmap background06")
Warning: Player issued command but is now vanished (Command was "votemapAddmap background07")
Warning: Player issued command but is now vanished (Command was "votemapAddmap credits")
Warning: Player issued command but is now vanished (Command was "votemapAddmap intro")
Warning: Player issued command but is now vanished (Command was "votemapAddmap test_hardware")
Warning: Player issued command but is now vanished (Command was "votemapAddmap test_speakers")

Offline Megiddo

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Re: ULX problem - groups and server console commands fail
« Reply #10 on: February 20, 2010, 03:47:18 PM »
Those lines were removed from the server.ini according to SVN, see http://ulyssesmod.net/ulx/trunk/cfg/server.ini

Not sure about the now vanished bit, going to work with ulx initialization some more anyways though.
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Offline dracotonisamond

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Re: ULX problem - groups and server console commands fail
« Reply #11 on: March 16, 2010, 06:37:16 PM »
ahh,  so im not the only one who had this issue.  it started when i upgraded ulib from rev 119 to rev 120.  stepping back down to 119 fixed it.  so thats where i shall stay until something is changed.  i have a stock server.ini and i run UPS.(on a side note, sometimes ups fails on clients,  which results in the inability to access prop protection buddies.  thus leading to unhappy players)

Offline Megiddo

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Re: ULX problem - groups and server console commands fail
« Reply #12 on: March 16, 2010, 07:18:27 PM »
(on a side note, sometimes ups fails on clients,  which results in the inability to access prop protection buddies.  thus leading to unhappy players)

If you have an error from when this happens, I'd be happy to fix it.
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