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URS BETA - A Highly Customizeable Restriction System (or will be)

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lionfly2005:
With the b62db660e353b973c058c14c4f6e01ec4d6a5a82 commit and latest ulib/ulx (from github) folowing error:
[ERROR] addons/urs/lua/ulx/modules/urs_server.lua:43: attempt to index a nil value
  1. Check - addons/urs/lua/ulx/modules/urs_server.lua:43
   2. fn - addons/urs/lua/ulx/modules/urs_server.lua:146
    3. unknown - addons/ulib/lua/ulib/shared/hook.lua:179
     4. Give - [C]:-1
      5. RunClass - gamemodes/sandbox/gamemode/player_class/player_sandbox.lua:76
       6. Call - gamemodes/base/gamemode/player.lua:317
        7. PlayerSpawn - gamemodes/base/gamemode/player.lua:274
         8. unknown - gamemodes/sandbox/gamemode/init.lua:41

Aaron113:
Thank you!  It has been fixed.

EDIT:  I rewrote how URS was loaded and it wasn't quite making all the tables like it should have.  I guess the one thing I lacked was testing it with a blank data file.

Grizly:
Hello,

I was wondering is there possibility to make Material restricted on Vehicle using URS Restriction system?

If i write in tool : material it disable all material but i want it disabled only on vehicle...

Aaron113:
Probably best posted in URS topic itself, but there is no way to restrict a specific tool from doing a very specific thing.  Who knows though, perhaps a feature for the future?  We'll have to see how it goes.

Grizly:

--- Quote from: Aaron113 on March 13, 2015, 09:05:27 AM ---Probably best posted in URS topic itself, but there is no way to restrict a specific tool from doing a very specific thing.  Who knows though, perhaps a feature for the future?  We'll have to see how it goes.

--- End quote ---

Maybe there is a lua script for that ?

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