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Author Topic: URS BETA - A Highly Customizeable Restriction System (or will be)  (Read 566882 times)

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Offline DarKevin

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #420 on: August 02, 2014, 03:24:14 PM »
This addon really needs a patch to prevent people from duping restricted stuff in by using Creator, Duplicator or Advanced Duplicator 2!

Offline Tim Green

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #421 on: October 07, 2014, 10:26:43 PM »
Is it possible to change a limit of a prop meaning you can only spawn 1 of the prop need it for flood, I wanna set a prop so u can only spawn 1 lemme know

Offline happyman0073

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #422 on: October 07, 2014, 11:09:39 PM »
Hey guys! I wanted to ask how the Advanced Duplicator restrictions work and what variables are possible to use there. Thanks :)

Offline DarKevin

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #423 on: October 17, 2014, 06:22:08 AM »
Is it possible to change a limit of a prop meaning you can only spawn 1 of the prop need it for flood, I wanna set a prop so u can only spawn 1 lemme know
You can set a limit for props in general, for example: Users can spawn 1 prop, respected can spawn 5 or whatever.
But I THINK you can't limit specific props like 1 barrel, 3 wooden boxes, etc.

Offline DarKevin

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #424 on: October 17, 2014, 06:32:38 AM »
Hey guys! I wanted to ask how the Advanced Duplicator restrictions work and what variables are possible to use there. Thanks :)
I'm using Advanced Duplicator 2 on my server, so I don't know how it is with Advanced Duplicator (1)
(Like if it works at all, because with Adv Dupe 2 it doesn't).

But I finally somehow managed to keep people from spawning dupes of any props, entities, weapons or whatever.
For that I used URS and FPP (Falcos Prop Protection) and for example restricted a weapon in URS and then additionally the model of that weapon in FPP.
It didn't work when I tried that before and im kind of confused how I did it, so I got to check on that.
I think it worked by restricting the models of stuff in URS AND FPP.

FPP has been quite buggy recently, though. (Issues with WAC which aren't really FPP's fault, lua errors, Idk.)
But a non workshop svn/git version might fix it.

Offline eliman

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #425 on: October 22, 2014, 04:16:16 PM »
Having a problem with restricting tools for groups, i'm trying to restrict materials to vips only this is the command i'm putting in:

ulx restrict tool materials * vip

also tried:

ulx restrict tool gmod_materials * vip
« Last Edit: October 23, 2014, 08:22:49 AM by eliman »

Offline pegasus

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #426 on: October 29, 2014, 10:34:30 PM »
First Off, I Would Like To Say, What an Awesome Job On This Addon, Love it so far

only issue i am having is when i add loadouts when a user connects they still get the Gmod default loadout instead of the one i assigned in URS.

Can You Shed Some Light on what i am doing wrong?


Thanks

Mike

Offline Bryantdl7

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #427 on: November 12, 2014, 08:10:47 AM »
I've been using urs for about 2 years, there's no white list settings):

Side note, is the github still monitored at all by the creator? I posted a big about a week ago and haven't seen any activity



Offline JamminR

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #428 on: November 12, 2014, 06:09:17 PM »
Likely not - His last forum visit, at least logged in, has been quite some time.
Last Active:     March 30, 2014, 01:16:46 AM
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Curley900

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #429 on: December 04, 2014, 02:12:03 AM »
how do i use this to restricte weapons from certain groups

Offline Bryantdl7

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #430 on: December 04, 2014, 04:55:41 AM »

how do i use this to restricte weapons from certain groups

Go to the urs tab>restrictions> type of restriction> entity name> group name from dropdown list> click the button



Offline Bryantdl7

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #431 on: December 04, 2014, 04:57:01 AM »

Likely not - His last forum visit, at least logged in, has been quite some time.
Last Active:     March 30, 2014, 01:16:46 AM

Sad to see something so great be let go. Imo team ulysses should take it over :P



Offline AbwortMC

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #432 on: December 04, 2014, 10:47:46 AM »
How do you restrict player models?

If you're going to say "You need ply:IsAdmin or ply:IsSuperAdmin", I want to use my own custom usergroup for this.

For example, only the owner gets to have a playermodel.

Offline Bryantdl7

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #433 on: December 05, 2014, 07:56:45 AM »
plyIsOwner

For that type of stuff you want superadmin usually to be the highest group and make a lower rank like s-admin for super. Theres a big article wrote up why superadmin should be the highest.



Offline nex86

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Re: URS BETA - A Highly Customizeable Restriction System (or will be)
« Reply #434 on: February 08, 2015, 04:10:02 PM »
I'm having a problem,
I set up my new server got the newest version of ULX which is working fine, I installed URS the same way I installed ULX, into the addon folder but for some reason it won't show up in the settings tab of ULX.
When I type "rcon xgui_urs" it tells me:
Invalid command entered. If you need help, please type "ulx help" in your console.

The server log shows that URS has be successfully mounted:

Adding Filesystem Addon '/garrysmod/addons/urs-master'

So I don't understand why it is not working,
I've already set up a few servers where it worked perfectly fine.