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AAFK V_3.1 : Anti-AFK system for Garry's Mod
MrPresident:
I'm not sure how PAC3 works, but AAFK is serverside. So, there's really no easy way to check if they're in PAC since I'm assuming that the menu is all clientside.
Xer0n:
Can you add support if someone is in a vehicle (prop_vehicle_jeep)? I run sandbox servers and people quite often will go AFK in a vehicle and the system does not kick them for it. They have upwards of 10+ hours, which is padding our pointshop.. other than that no real complaints.
Bryantdl7:
--- Quote from: MrPresident on November 23, 2014, 12:20:35 AM ---I'm not sure how PAC3 works, but AAFK is serverside. So, there's really no easy way to check if they're in PAC since I'm assuming that the menu is all clientside.
--- End quote ---
I'm sure this wouldn't be easy but I will ask anyway;
Could you implement a ulx cvar for this? For example; ulx dontafk (makes afk system ignore such player) the UPS prop protection system has features like this and make giving people rights very easy. PlayX also has a similar thing for access to its services.
How it would hopefully work: I would use ulx groupallow 'name' 'ulx dontafk' so the specific user could not be kicked by the afk system.
If I completely confused you let me know.
Avoid:
Hello,
I am pretty sure AAFK already comes with such a feature, take a look here:
--- Code: ---CreateConVar("ulx_afk_ignoreadmins", 1, FCVAR_ARCHIVE, "Should we ignore AFK admins? (1=yes, 0=no).")
if pl:IsAdmin() and GetConVarNumber( "ulx_afk_ignoreadmins" ) == 1 then
return
end
--- End code ---
Avoid
Bryantdl7:
That is just a check for admins, i want the ability for player specific not rank specific.
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