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AAFK V_3.1 : Anti-AFK system for Garry's Mod
JamminR:
Bryan, Avoid was stating that it wouldn't be that much more difficult to implement.
That doesn't mean MrPresident will have time/urge to though. :)
Shalmendo:
In regards to PAC 3, it does put a statement over the playermodel saying 'in PAC3' so it might not be difficult to listen for some PAC3 related event for when people go into the editor. Or, it may be possible to add a module to PAC3 to create a hook that would allow any script to detect a player's pac3 status.
Bryantdl7:
--- Quote from: Shalmendo on December 09, 2014, 11:33:34 AM ---In regards to PAC 3, it does put a statement over the playermodel saying 'in PAC3' so it might not be difficult to listen for some PAC3 related event for when people go into the editor. Or, it may be possible to add a module to PAC3 to create a hook that would allow any script to detect a player's pac3 status.
--- End quote ---
I was just thinking that, maybe i could ask advice from the pac creator.
Shalmendo:
--- Quote from: Bryantdl7 on December 09, 2014, 11:46:01 AM ---I was just thinking that, maybe i could ask advice from the pac creator.
--- End quote ---
That is an excellent idea! If Mr. President is willing to do some coordinating, I'm sure we could have an option to prevent kicking people who are in PAC3. Although it does create the possibility of exploitation to go AFK anyway and not get kicked. There may be a way to prevent that was well, but that would be up to the PAC3 guy and Mr. President to work out. It would be a nice extra bit of polish though.
MrPresident:
I'm sorry, but I typically don't cater my mods to other addons. I am perfectly fine with someone else releasing a bit of code that adds this though as long as people understand that it's not official and any updates I make in the future would need to be re-patched with the specific code for PAC3.
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