Author Topic: Ulx keeps breaking on restart/map change?  (Read 2766 times)

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Offline Blah1971

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Ulx keeps breaking on restart/map change?
« on: January 22, 2013, 08:18:58 PM »
Sorry if this has been asked. I've been trying to diagnose the problem for a while now. My ULX works great. I switched from evolve and am NOT regretting it. The evolve community was rude...  Anyway, thats off topic. So, my ULX works great, everything works...until I change the map. Once I change the map it says "Unknown command: ulx" and NOTHING works. Menu, xgui, nothing. I've tried reinstalling, ect, but have come to no avail. Any help would be MUCH appreciated. Thanks. :)

Offline JamminR

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Re: Ulx keeps breaking on restart/map change?
« Reply #1 on: January 22, 2013, 08:36:04 PM »
Ulib/ULX Errors from console at server startup would be greatly helpful to us.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline Blah1971

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Re: Ulx keeps breaking on restart/map change?
« Reply #2 on: January 23, 2013, 03:51:58 AM »
Ulib/ULX Errors from console at server startup would be greatly helpful to us.
I'm using Xenon servers, I'm not sure how to view the startup unless it's an srcds server. Do you know a way? Perhaps a command that logs it in a .txt file?  :o

EDIT: This is what I found in the developers console '~' if it's any help...


Missing "c:\program files (x86)\steam\steamapps\day of defeat source.gcf" [-1]
Missing "c:\program files (x86)\steam\steamapps\half-life 2 deathmatch.gcf" [-1]
Missing "c:\program files (x86)\steam\steamapps\lostcoast content.gcf" [-1]
Missing "c:\program files (x86)\steam\steamapps\half-life source.gcf" [-1]
Missing "c:\program files (x86)\steam\steamapps\half-life source.gcf" [-1]
Missing "c:\program files (x86)\steam\steamapps\zeno clash models.gcf" [-1]
Missing "c:\program files (x86)\steam\steamapps\diprip_mod.gcf" [-1]
Missing "c:\program files (x86)\steam\steamapps\zps client.gcf" [-1]
Missing "c:\program files (x86)\steam\steamapps\pvkii content.gcf" [-1]
Missing "c:\program files (x86)\steam\steamapps\dystopia live content.gcf" [-1]
Missing "c:\program files (x86)\steam\steamapps\insurgencybase.gcf" [-1]
Missing "c:\program files (x86)\steam\steamapps\age of chivalry content.gcf" [-1]
Missing "c:\program files (x86)\steam\steamapps\left 4 dead binaries.ncf" [-1]
Initializing Awesomium..
Parent cvar in server.dll not allowed (lua_debugmode)
Type c4_panel of meta class c4_panel undefined!
MetaClass missing for c4_panel
Type c4_view_panel of meta class c4_view_panel undefined!
MetaClass missing for c4_view_panel
No Kinect SDK
Unknown command "zs_grief_strict"
Unknown command "zs_pantsmode"
Unknown command "zs_bosszombiethreshold"
Unknown command "zs_bosszombies"
Unknown command "zs_redeem"
Unknown command "zs_startingworth"
Unknown command "zs_numberofwaves"
Unknown command "zs_timelimit"
Unknown command "zs_roundlimit"
Unknown command "cl_thirdperson"
Unknown command "hud_showemptyweaponslots"
Unknown command "sv_backspeed"
Changing gamemode to Trouble in Terrorist Town (terrortown)
Not playing a local game.
Network: IP 192.168.1.20, mode MP, dedicated No, ports 27015 SV / 27005 CL
Connecting to 67.202.70.50:27015...
Connected to 67.202.70.50:27015

Trouble in Terrorist Town
Map: clue
Players: 1 / 30
Build: 5144
Server Number: 1

Xenox Trouble in Terrorist Town

terrortown
clue
30
76561198008292072
Requesting 2 lua files from the server
ConVarRef ttt_time_limit_minutes doesn't point to an existing ConVar
ConVarRef ttt_round_limit doesn't point to an existing ConVar
ConVarRef gmod_physiterations doesn't point to an existing ConVar
No pure server whitelist. sv_pure = 0
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/bramble001a.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_italy/winerack_small.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_foliage/tree_deciduous_card_01_skybox.mdl)
clientside lua startup!
You are running ULib version 2.50.
[ULIB] Loading SHARED module: ulx_init.lua
[ULX] Loading CLIENT module: motdmenu.lua
[ULX] Loading CLIENT module: uteam.lua
[ULX] Loading CLIENT module: xgui_client.lua
[ULX] Loading CLIENT module: xgui_helpers.lua
[ULX] Loading CLIENT module: xlib.lua
[ULX] Loading SHARED module: chat.lua
[ULX] Loading SHARED module: fun.lua
[ULX] Loading SHARED module: menus.lua
[ULX] Loading SHARED module: rcon.lua
[ULX] Loading SHARED module: teleport.lua
[ULX] Loading SHARED module: user.lua
[ULX] Loading SHARED module: userhelp.lua
[ULX] Loading SHARED module: util.lua
[ULX] Loading SHARED module: vote.lua
Requesting texture value from var "$dummyvar" which is not a texture value (material: NULL material)
Included TTT language file: chef.lua
Included TTT language file: english.lua
TTT Client initializing...
Client "Yoda" spawned in server (myiphere)<STEAM_0:0:24013172>.
ULX version <SVN> unknown revision loaded.
Welcome to Xenox Trouble in Terrorist Town! We're playing clue.
TTT Client post-init...

///////////////////////////////////////
//  ULX GUI -- Made by Stickly Man!  //
///////////////////////////////////////
// Loading GUI Modules...            //
//   bans.lua                        //
//   commands.lua                    //
//   groups.lua                      //
//   maps.lua                        //
//   settings.lua                    //
// Loading Setting Modules...        //
//   client.lua                      //
//   server.lua                      //
// Loading Gamemode Module(s)...     //
//   No module found!                //
// Modules Loaded!                   //
///////////////////////////////////////

Compact freed 663552 bytes
Redownloading all lightmaps
Server default language is:   english


EDIT(2): Also, I went on today, changed the map and it seems to be working fine. So this only happens occasionally...
« Last Edit: January 23, 2013, 03:58:21 AM by Blah1971 »

Offline Megiddo

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Re: Ulx keeps breaking on restart/map change?
« Reply #3 on: January 23, 2013, 05:40:41 AM »
We would need the output from the server console on a map change where everything breaks to help you. :)

To view the console log, add the "-condebug" to the server startup flags. This will write a log file of all console output. Remember to disable this flag later as it will eventually cause lag issues.
« Last Edit: January 23, 2013, 06:46:53 AM by Megiddo »
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Offline Blah1971

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Re: Ulx keeps breaking on restart/map change?
« Reply #4 on: January 23, 2013, 02:27:44 PM »
We would need the output from the server console on a map change where everything breaks to help you. :)

To view the console log, add the "-condebug" to the server startup flags. This will write a log file of all console output. Remember to disable this flag later as it will eventually cause lag issues.

...it seems to have fixed itself. I kind of wish that it didn't so that I could see what the issue was! Sorry for wasting your time! Thanks for trying to help, anyway :).

Offline JamminR

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Re: Ulx keeps breaking on restart/map change?
« Reply #5 on: January 23, 2013, 04:18:02 PM »
Many moons ago, I remember Xenon server's SVN system NOT having OUR latest SVN code.
You may want to go straight to our source if you haven't already.
And, don't forget, shut your server down, do any addons, then restart your server.
Oddities like you describe could be caused by any number of issues, including locked/mid-status files.
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming