Ulysses Stuff > Releases

Player Connect/Disconnect Message [1.11v]

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Dawnkiller:
I appreciate the sentiment JamminR, and understand the principle of helping out newer coders. Luckily, I'm not a complete coding newb, just fairly new to Lua. I'm aware I could just disable the sound by commenting it out but I like having the sound while the round is active, it does a good job of notifying people of joiners, and leavers especially.

I've considered two other options:

1. Remake the base ping sounds in Audacity or whatever to reduce the volume, reupload as a custom sound and change the file path in the Lua.

or

2. Could perhaps add a kind of timing loop/delay that disables the sounds in the first 10 seconds of the map starting? Is that possible?

EDIT:
--- Quote from: chaos13125 on April 24, 2014, 11:20:53 PM ---Kinda made me chuckle.

--- End quote ---

Which part, the naivety that I could change the volume of a base file, or the deafening pings of death?  :P

Neku:
Could you paste the code on that line for me?

Dawnkiller:

--- Code: --- surface.PlaySound( "garrysmod/save_load1.wav" )
--- End code ---

peterchamp00:
I just added this to my server and when I was spawning in the server I got a message in the top left of my screen that said "Something is creating script errors." I checked the console and it said Warning: Unhandled usermessage 'player_spawn'. How would I fix this error?

Bob Dylan:
Hey chaos just want to thank you for this addon it has helped me so much and i am using the one that shows the steam id and it works perfectly just requesting though are you able to make a damagelog system for the gamemode jailbreak?

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