going to bump this for a few bits of help
to track dammage you would use this hook
function supercoolscript(player, attacker,hp,hurt)
local aname = attacker:GetName()
local pname = player:GetName()
if player = attacker then return end
if player.attacker.hurt = "" then
player.attacker = aname.. "did ".. hurt .. " dammage to ".. pname .."x"
end
Hook.Add("PlayerHurt","dmg tracker2000" ,supercoolscript)
Hook.Add("PlayerHurt","dmg tracker2000" ,supercoolscript)
important notes this does not get called client side
-- ignore this was going to code multiplier to reduce redundent dmg player.attacker.hurt.times = player.attacker.hurt.times +1