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Was this module useful, and helpful?

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Author Topic: Player Chat Tags [2.58v]  (Read 377894 times)

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Offline Bite That Apple

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Re: Player Chat Tags 2.5
« Reply #120 on: February 03, 2015, 08:33:16 AM »
Hey!
In DarkRP, is there any way to make it so (OOC) still shows up before the prefix/name the way it does when this addon isn't installed?

You could also of read the actual original post..

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There are 2 versions of this addon. The first one is for sandbox, and if it works on other gamemodes then you will not need the other version called "manage_chat_tags.zip". The manager version of this addon is for gamemodes that don't work correctly, like "DarkRP", or "TTT". Please read the instructions for the manage version.
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Offline JamminR

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Re: Player Chat Tags 2.5
« Reply #121 on: February 03, 2015, 03:27:38 PM »
Apologies for linking to a poster who also didn't know what they were talking about.
:)
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Offline Bite That Apple

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Re: Player Chat Tags 2.5
« Reply #122 on: February 03, 2015, 10:31:15 PM »
Updated addon to current system!
« Last Edit: February 03, 2015, 11:40:10 PM by Bite That Apple »
Quote from: John F. Kennedy 1963
A man may die, nations may rise and fall, but an idea lives on.

Offline XQuicksilverXD

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Re: Player Chat Tags 2.5
« Reply #123 on: February 06, 2015, 01:55:21 PM »
Updated addon to current system!

Hey, Can I have some help? I need to know how to make myself become owner? Im only superadmin

Offline JamminR

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Re: Player Chat Tags 2.5
« Reply #124 on: February 06, 2015, 04:25:20 PM »
First - Chat Tag release has nothing to do with group control; you're asking in the wrong area.
If you have further questions regarding groups, find the proper section.
Second, In Gmod, superadmin is the highest group Gmod is written to see.
Gmod has only a "IsSuperadmin" code function - no "IsOwner".
If you have any mod or gamemode that uses owner.  you need to go ask in the site/forum supporting THAT gamemode.
http://forums.ulyssesmod.net/index.php/topic,6291.0.html

I now return you to your normally scheduled discussion of PLAYER CHAT TAGS; not HOW DO I DO GROUPS?
"Though a program be but three lines long, someday it will have to be maintained." -- The Tao of Programming

Offline relyks

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Re: Player Chat Tags 2.5
« Reply #125 on: February 07, 2015, 12:50:10 PM »
This does not work on my ttt server I have a feeling if were able to edit the numbers or color code it could work for me Any Help?

Offline XQuicksilverXD

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Re: Player Chat Tags 2.5
« Reply #126 on: February 07, 2015, 03:41:42 PM »
First - Chat Tag release has nothing to do with group control; you're asking in the wrong area.
If you have further questions regarding groups, find the proper section.
Second, In Gmod, superadmin is the highest group Gmod is written to see.
Gmod has only a "IsSuperadmin" code function - no "IsOwner".
If you have any mod or gamemode that uses owner.  you need to go ask in the site/forum supporting THAT gamemode.
http://forums.ulyssesmod.net/index.php/topic,6291.0.html

I now return you to your normally scheduled discussion of PLAYER CHAT TAGS; not HOW DO I DO GROUPS?

Ok, Ok, just asking im ney. Spazzmcgee

Offline Bite That Apple

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Re: Player Chat Tags 2.5
« Reply #127 on: February 07, 2015, 04:43:26 PM »
This does not work on my ttt server I have a feeling if were able to edit the numbers or color code it could work for me Any Help?

If you post your code here, someone or myself can assist you.
Quote from: John F. Kennedy 1963
A man may die, nations may rise and fall, but an idea lives on.

Offline Wafflenat0r

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Re: Player Chat Tags [2.55v]
« Reply #128 on: February 12, 2015, 06:22:29 AM »
The file you provided for manage_chat_tags does not contain a lua/autorun/cl_tags.lua, there is only sv_tags.lua....

I've looked in every file provided in these two zips and there isn't one lua file with the block of code you provided to configure the ranks/tags.

Offline Caustic Soda-Senpai

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Re: Player Chat Tags [2.55v]
« Reply #129 on: February 12, 2015, 10:29:31 AM »
The file you provided for manage_chat_tags does not contain a lua/autorun/cl_tags.lua, there is only sv_tags.lua....

I've looked in every file provided in these two zips and there isn't one lua file with the block of code you provided to configure the ranks/tags.

I JUST downloaded the manage version and both files are there. Is something wrong on your end?
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Offline Bite That Apple

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Re: Player Chat Tags [2.55v]
« Reply #130 on: February 12, 2015, 06:57:57 PM »
The file you provided for manage_chat_tags does not contain a lua/autorun/cl_tags.lua, there is only sv_tags.lua....

I've looked in every file provided in these two zips and there isn't one lua file with the block of code you provided to configure the ranks/tags.

I don't have that problem.
Quote from: John F. Kennedy 1963
A man may die, nations may rise and fall, but an idea lives on.

Offline Luk | twitch.tv/doctorluk

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Re: Player Chat Tags [2.55v]
« Reply #131 on: February 14, 2015, 03:09:28 PM »
Hey, just wanted to tell you that there is a problem with the {TEAM} replacer (at least I assume it's a replacement tag).

On TTT the chat tags work perfectly until you're dead. The plugin then shows inconsistent "(TEAM)" or "{TEAM}" tags:
Host of Spielwiese der Erwachsenen, a German TTT Server for adults only.

Offline Bite That Apple

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Re: Player Chat Tags [2.55v]
« Reply #132 on: February 14, 2015, 03:42:52 PM »
It really isn't a bug or problem. I had changed it to { instead of (, because I had thought { looked better.
Quote from: John F. Kennedy 1963
A man may die, nations may rise and fall, but an idea lives on.

Offline Luk | twitch.tv/doctorluk

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Re: Player Chat Tags [2.55v]
« Reply #133 on: February 15, 2015, 05:55:26 AM »
So, why do we have both "(" and "{"?  ???
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Offline Bite That Apple

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Re: Player Chat Tags [2.55v]
« Reply #134 on: February 15, 2015, 08:36:23 AM »
So, why do we have both "(" and "{"?  ???

You don't unless you see something in he screenshot that I don't. I don't speak German though so I may be missing some part :p
Everything is coming as {, there is no ( at all
Quote from: John F. Kennedy 1963
A man may die, nations may rise and fall, but an idea lives on.