ULX

Author Topic: UTeam - Set teams based on usergroup.  (Read 271939 times)

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Offline Megiddo

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Re: UTeam - Set teams based on usergroup.
« Reply #30 on: April 26, 2007, 10:04:02 AM »
Yay! The server time was super screwed up. spbogie sent a post into the future! :)
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Offline spbogie

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Re: UTeam - Set teams based on usergroup.
« Reply #31 on: April 26, 2007, 12:59:41 PM »
Crap, guess my secret is out. I suppose I couldn't keep my time traveling hidden forever  ::)
I have not failed. I've just found 10,000 ways that won't work. - Thomas A. Edison
I reject your reality and substitute my own. - Adam Savage

kingtendo

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Re: UTeam - Set teams based on usergroup.
« Reply #32 on: May 03, 2007, 05:19:35 AM »
can someone tell me what variables are on the player table, or is it just walkspeed and sprintspeed?

Offline Avien

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Re: UTeam - Set teams based on usergroup.
« Reply #33 on: May 13, 2007, 10:31:20 AM »
Does this work for the new ULX?

Offline Megiddo

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Re: UTeam - Set teams based on usergroup.
« Reply #34 on: May 13, 2007, 11:09:20 AM »
It works off ULib, which tries to be as backwards compatible as humanly possible. (So, yes!)
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Offline atomicspark

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Re: UTeam - Set teams based on usergroup.
« Reply #35 on: May 28, 2007, 05:40:18 PM »
Nice script! Quick question, what other settings can be changed in the player's table?

Offline Megiddo

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Re: UTeam - Set teams based on usergroup.
« Reply #36 on: May 28, 2007, 06:00:48 PM »
Nothing else of interest in the player table, at least in vanilla GM10.
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Offline atomicspark

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Re: UTeam - Set teams based on usergroup.
« Reply #37 on: May 28, 2007, 06:07:39 PM »
Meh, I was hoping to make noclip speed faster. :(

Grover

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Re: UTeam - Set teams based on usergroup.
« Reply #38 on: July 20, 2007, 07:39:18 PM »
I am lost on how to add people in certain groups. I keep reading this thread over and over and i still dont get it. Can someone help?

Offline Chironex

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Re: UTeam - Set teams based on usergroup.
« Reply #39 on: July 20, 2007, 07:48:23 PM »
You create groups (or team, whatever you call it) with UTeam. Then you create users with ULX users file (addons/ulib/data/ULib/users.txt) by adding them in their respective groups you just created with UTeam.

But i agree..it's a pity that it's not easier to add people.

Here is how i would like to have ulx team, will be much easier.

"Team1_name_Here"
{
    "walkspeed"    "200"
    "sprintspeed"  "500"
    "others options" "etc"

    "users"
    {
        steamid_0_0_123456
        steamid_0_1_654321
    }
}


Grover

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Re: UTeam - Set teams based on usergroup.
« Reply #40 on: July 20, 2007, 08:00:07 PM »
maybe im using the wrong version of ulib and ulx. I dont have ulib in my addons folder. All my  ULIB folders are in my Lua floder.
Do i have the wrong version? Everything works fine ingame.

Offline Megiddo

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Re: UTeam - Set teams based on usergroup.
« Reply #41 on: July 20, 2007, 08:16:20 PM »
You're using a pretty old version, you need to upgrade.
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Grover

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Re: UTeam - Set teams based on usergroup.
« Reply #42 on: July 20, 2007, 08:19:17 PM »
whats the highest version that works in gmod 9?

Offline spbogie

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Re: UTeam - Set teams based on usergroup.
« Reply #43 on: July 20, 2007, 09:01:39 PM »
Oh, GM9. Why didn't you say so right away. This script is for GMod10 only.
I have not failed. I've just found 10,000 ways that won't work. - Thomas A. Edison
I reject your reality and substitute my own. - Adam Savage

Grover

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Re: UTeam - Set teams based on usergroup.
« Reply #44 on: July 20, 2007, 10:28:34 PM »
LOL, thanks for the help anyway. Ive seen this same concept on a different serv in GM9. Thas why i thought. Do you have any suggestions to where i might find something similar? Anything helps.